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Updates from Year 1
Updates from Year 2
Updates from Year 3
Updates from Year 4
Updates from Year 5
Updates from Year 6
Updates from Year 7
Updates from Year 8
Updates from Year 9
Updates from Year 10
Updates from Year 11
Updates from Year 12
Updates from Year 13
Updates from Year 14
Updates from Year 15
Updates from Year 16
May 29, 2002
I've added a whole slew of artwork today. On top of that, I've been forced to relocate old files on my off-site server over to my new one due to it, well, shutting down. That means all former entry pics (and some that weren't listed before) are on this server now.

May 24, 2002
Okay, I've worked on that new QQBot much more than I should. On a positive note, I've done something for BD. The RPG has been worked on some, and now training can be done through it and saved, meaning I'm going to scrap the old, sucky system. On top of that, I've added some new and quite useful search functions, including searches based on creature species and availability of battle.

May 17, 2002
I've finally added Valor into Battling Dragons. It makes not how well one battles, but rather how couragously one does. This will show those members who grow fat by picking on unsuspecting weaker prey. I've also been spending a bit too much time making a newer, better QQBot in C++. This site doesn't care much for it, but my friends on IRC sure do.

May 10, 2002
I've done some all-around fixing today, especially on some of the final fragments in the R.E. League. Most notably, I've final got the Smiley Code in the R.E. Forums to work, which allows you to make icons appear by using simple text emoticons.

May 4, 2002
Ever wonder who the top Battling Dragons players are? Ever wonder if you're one of them? Well, now you can find out. I've added a BD ranking system so that you can see where your official standing is as a competitor.

April 27, 2002
What did I get done in this week absence? ... not much for show, really. I changed the appearance of the BD creature's display, fixed the music (and thus every page) to download faster, and made a pseudo-programming code that will allow me to make the BD RPG's areas and storylines very quickly.... I've been swamped with other stuff. So sue me.
.... please don't really sue me.

April 20, 2002
Yesterday marked a phenomonal day in Reality's End history -- I attained the fifty thousandth hit. It took me to today to make and upload a new entry pic to commemorate the occasion, however. I have also managed to make most of the commands for the BD RPG for the exploration mode.
Finally, it is unfortunate that I was told yesterday that the CEO of Your-Site.com, the host of Reality's End, passed away. I hope that you keep him and his family in your prayers.

April 15, 2002
The forums are as good as done; page numbering errors are gone and I've added the Edit Account function for the Master Accounts. The BD RPG has also had some worked on some more, adding some commands to be executed in a MUD-like text entry fashion.

April 11, 2002
I just realized that I haven't added to the artwork gallery in quite sometime.... so... I obviously added to it. I uploaded three new pics from a wide assortment of categories: Battling Dragons, Monsta Killa, and assorted phantasy.

April 5, 2002
It's the first update of the month, and it's a good. Today, I've managed to make the better part of the BD RPGs exploration half. Not only that, but the same window can transit from walking around to battle, complete with random encounters and all sorts of advanced handlers you'd never see in the REL.

March 29, 2002
Tired of those challenges that never seem to go anywhere? Well, now, Battling Dragons challenges can only last for ten days before instantly being canceled thanks to the miracle of Cron! That, and I've made slight updates to the style sheets. Tables no longer have a gray border, and input boxes now use computer-set default colors.

March 22, 2002
It's safety first here at Reality's End as I've added a lot of hack-proofing features. Among other things, REL gyms can't be taken in by false code, and they can't be falsely claimed as "Established" as easily by stupid, new gym leaders. That, and I updated the R.E. League PokéBox just as I had done with BD.

March 16, 2002
Battling Dragon creatures may now receive a status boost for every ten levels of experience. If you're behind, just log-in and follow the instructions. Speaking of the log-in, I've updated the BD Log-In page to be smaller and easily navigated with links at the top and bottom.

March 10, 2002
I think all errors from the move are gone now. I've found and corrected quite a few. In addition to that, I've updated the damage formula in Battling Dragons and brought back the BD RPG Beta Tester. I've also added three new character classes to BD: Ranger, Druid, and Shepherd.

March 3, 2002
After some internet connection problems, I managed to upload all R.E. League member files, the images, and all used badges. Happy belated birthday, I guess. F2S has deleted my old site now, so all links have to be changed to this new domain. I've also rid of my awards page as most of the awards I won no longer work.

February 24, 2002
It took me forever, but all Battling Dragons accounts have been transfered to the new server with code that's better than ever. Never again should any account be deleted by the server. I've also begun work on prepping the R.E. League files for transfer. Speaking of which, it doesn't look like the R.E. League had too much of a birthday due to the craziness. I'll have to make things up to it later....

February 17, 2002
I've added a few new BD pictures to the artwork gallery. I've also worked on the 3D modeler a lot more. Most importantly, I've been hard at work getting the BD files prepped for transfer to the new server. I've added a lot of new features while I'm working in the transfer.

February 10, 2002
Today marks another one of those great moments in R.E. League history. Reality's End finally owns the domain name www.realitysend.com. I've transfered all non-account files over to this new server, but all BD and REL accounts remain on the old F2S server. The only accounts I have managed to move so far are the forum accounts (along with the forum itself). While I was moving it, I added some more icons and fixed the buggy edit function.

February 5, 2002
Gym leaders are now allowed to user reversed flags, which, among other things, can be used to make R.E. League battles a one-time ordeal. I also added corresponding help on the subject and used them on some of the Maelstrom City battles. I also have a preliminary sample of what my 3D Modeling program can do. It is simply a test showing that I can create, add depth, color, save, and then export into a file format.

January 31, 2002
A lot of gym leaders are going to by happy; I've finally made a way for them to delete gym flags (little access-restricting devices that can be used in the R.E. League). I also added a few more TMs to the shops. Moreover, my 3D Modeling program is coming along beautifully. It is possible that you might start seeing some of its products very soon.

January 25, 2002
I didn't even realize that the R.E. League's second anniversary was here, so I've put up a new entry pic to mark the occasion. Speaking of entry pics, I added all of the previous ones to the Artwork section. I'm also trying a new thing -- Coming Attractions, which will be a little something to test out.

January 21, 2002
I have completed the BD RPG's Battle System to the furthest point that is needed right now. All I have left to deal with is the actual RPG. I have also refined the regular BD web battles with a refined accuracy/evasion and speed system. You might also notice that I had to take down both my Guest Book and Arena Terrae for the time being due to space restrictions.

January 16, 2002
I have finally got the Battling Dragons RPG Battle System to a point in which it can be tested with your very own accounts. Also, I've fixed some annoying text errors that have been lying around the View Account for quite some time.

January 10, 2002
Aside from working on the Battling Dragons RPG battle system a lot more (it is proving to be a bugger), I made a small memorial to Dave Thomas, the founder of the greatest fast-food chain ever, as an entry pic.

January 10, 2002
Aside from working on the RPG battle system some more (it is proving to be a bugger), I made a small memorial to Dave Thomas, the founder of the greatest fast-food chain ever, as an entry pic.

January 5, 2002
I've spent a good part of my time getting the BD RPG underway, but I have to admit that I have been up to more than that. I have just finished reading a book on 3D graphics programming. This could lead to some interesting places.

December 29, 2001
This looks like it for the year; I've worked on the Quick Quest Bot a lot more and, as I had promised, began work on the Battling Dragons RPG. In memory of the early R.E. League, I'll have a test page in which the basic concepts of battle can be seen.

December 22, 2001
I know it is very soon for another update, but I've added both a Christmas entry picture and a music to this site. In addition, I've moved the chat room to a new server. I'd also like to announce my widely successful work on my mIRC (i.e. chat room) game. If you ever catch me in the chat room, be sure to check it out.

December 20, 2001
The forum now has more icons in it, stores the user info only on command,has a fixed page system so that a viewer can access second and so forth pages from the list of topics, and has gained next- and previous- post links at the top of every thread. Viewers are also now informed on new posts made since a last visit.
I also put a progress bar on the BD page to show the completion of the up-coming monster.

December 14, 2001
I've worked on the forum a lot more now that it's on a server that works. I've added cookie-stored usernames and passwords, a language filter, moderating functions, and a little hop box to help you get from one area to another. And what update would be complete without more Artwork being added? Besides that, I've grouped together pictures of similar subjects in order to save space.

December 9, 2001
I've managed to get the forum back on-line at a new server. This one shouldn't disappear like the last, so feel free to waste time there in confidence that your banter will be safe. Also, the maker of the Jabberwock has redone some of its pics to make it look even better, so I have uploaded them all.

December 2, 2001
In memory of the late George Harrison, I've added over thirty Beatle's MIDIs to Reality's End as with a commemorative entry pic. In addition to that, I've done something I thought I would never sink to -- I've made a PokéDex, but it isn't like most. It is largely a stat calculator, and I shall be adding much more features to it.

November 26, 2001
I've fixed up a lot of errors in the R.E. League (like when Poison damage takes place), and I've rid the PokéBox of all of its little flukes that people and idiots alike were exploiting. I've also added a few more TMs.

November 20, 2001
I've added lot's of artwork to the site. There are a few Battling Dragon pics, including the first look at the Monoceros, and some more Monsta Killa pics including never-before-seen-but-soon-to-be monsters.

November 17, 2001
I had to move Monsta Killa back to my other back-up server and fix the links to all of the title pictures. I also added a few entry pictures to the art gallery. I also added a "Turn Off Music" function to the side bar, which I feel will deal with any problems I have from now on concerning my randomized music.

November 10, 2001
The server that hosts my Forum and my PBS is down, so both have been removed for the time being. I have been forced to revert to my old forum until I can find another host. All I've had time to do is update the layouts for the R.E. League and Battling Dragon main pages.

November 3, 2001
I've added more icons and features to the forum, including editting and quoting. On another note, I've redone the layout of the main page of Reality's End. It gives a more compact look the site. Game main pages are next on my list.

October 29, 2001
Finally, a forum that I can live with. Why? Because its mine! I have finished the initial forum for Reality's End. I still have some things to edit on it, but its good enough right now.

October 22, 2001
The layout is back in blue, but the top pictures, as well as the entry pic, are different. There are now changed into a Halloween theme. I have also worked on the forum more.

October 17, 2001
It's been a while, so I decided once again to add more Artwork. Namely, they are Monsta Killa pics. Some of these pictures are over a year old, but with the game now released, its sketches may be as well.

October 11, 2001
Monsta Killa now has a Hall of Fame ready and viewable. I have added it to the sidebar, too, making it officially an R.E. game. You probably have also noticed that the red Avenge color scheme is still present. I have decided to keep it up because of the attacks.

October 4, 2001
Battling Dragons battle logs are now available for viewing in multiple places -- in the account viewer and from your log in. I have also tidied up a lot of BD code, such as win ratios no longer displaying an infinitely long decimal. I know I haven't been around for a while, but its all been due to college tests strategically scheduled at the same time.

September 27, 2001
Uh, apparently there was an error in the Q-BASIC game Killin', but it and several other unpleasantnesses have been taken care of. It is now available in version 1.1. Also, I've updated Monsta Killa to preload images so you don't have to wait for them to load while you play.

September 23, 2001
This is quite an unexpected revalation. From no where, a past project that I worked on, the Pokémon Battle Simulator, has caught the attention of someone with a server of his own. He has given me access to a server to develop PBS and another for my own use. This could possibly mean that Reality's End has finally found the host its been looking for. I've added PBS to the side bar and worked on it a bunch since I have a reason.

September 19, 2001
Shadow Aura: Monsta Killa is so close to completion, it is palpable. The finishing touches are cosmetic at most. So, I've decided to put up a Beta Test version for everyone to try. If it were up to me, the game would be done by now, but this is a joint project and certain members aren't putting as much work into it as myself.

September 12, 2001
For the first time in Reality's End's lifetime, I have made an emergency update. I have uploaded a new mourning picture of Hrimfaxi to serve as entry pic and title background. For once, the blue has left the layout, and it has been replaced with drab, sorrowful colors. It will remain like this for the duration of the tradegy.
This isn't much, but it is something....

September 9, 2001
Ever wonder what goes on in Battling Dragon fights? Well, it isn't that interesting, but I put up a battle log viewer anyway. During battle, you can see what's going on and react accordingly to it. I've added a more important feature, too, which informs you as to how much experience is needed until your familiar levels up. The BD Help file has also been updated.

September 4, 2001
The R.E. League sign-up process has been redone for a new look and feel. This is just the beginning process in adding an in-depth plot to the R.E. League. New applicants will really appreciate it. In other news, Shadow Aura: Monsta Killa, the joint Java Game project I and two other web masters have been conspiring on, has been heavily worked upon.

August 29, 2001
I finally redid the format of the Artwork section. Now, instead of one endless list, my pictures are divided into easy-to-browse categories. Aside from that, I uploaded all of the old Splash Page pics that I have used over the years for viewing.

August 26, 2001
Well, its done... sort of. Arena Terrae: Quest was completed to a point in which it can be used. However, there are still many adventurous elements missing, like actual enemy graphics and RPG items (like keys), but it should still play normally enough.

August 19, 2001
I put a new entry pic of for the splash page. It'll be part of the series of splash pages I want to make into a randomizer. Aside from that, I've worked on Arena Terrae: Quest and the secret Java project Monsta Killa heavily. At least one of them will be out by next week.

August 14, 2001
The final two Hrimfaxi Chariot pictures, Moon Shot and Crescent Cure, have been uploaded, thereby finishing Hrimfaxi. I have also started work on a way to allow RPG style adventures to be played utilizing Arena Terrae, and of course, despite time restraints with college just around the cornor for me, I have two other secret projects that I am working on copiously. I wonder where I find the time to do all of this....

August 10, 2001
Two more Hrimfaxi pics were done. Both are of the Chariot form -- its normal picture and that of its first spell. I also added a promo button area for the sidebar, along with something to promote.

August 6, 2001
I've editted a lot of Battling Dragons things (mostly code, though). I went ahead and added a new feature to the search function that allows you not only to find enemy creatures of a certain level, but also thoughs in between a defined range of levels.

July 31, 2001
I've editted my on-line site manager some more to include fixing Arena Terrae bugs. Server account deletion has posed a real threat to the new game's workability, but I've written scripts to handle this. Also, I've added self-correcting code to AT so that in-game errors can right themselves. I've also added a blocking feature to Battling Dragons that allows members to stop annoying battle invitations from unwanted challengers.

July 26, 2001
More Hrimfaxi pictures are up, but another accomplishment has been made. I have made a management file that allows me not only allows me to quickly sort through user files, but I can also edit them or delete them. That's right! All those dud accounts are going to be history.

July 23, 2001
After seeing how shoddy the Nidhogg pics looked compared to the new Hrimfaxi ones, I redid the backgrounds of them. I also have put up some more Hrimfaxi pictures. In other news, in a vain attempt to get more Reality's End users to enter the mIRC chat room, I've added the chat frame to the Chat page itself, so that people may enter the room no matter where they are at in Reality's End.

July 19, 2001
After my account was deleted on Arena Terrae, I put together a backup system to ensure that such a thing will never happen again. While editting the AT code, I put in a sytem through which a broken computer can be repaired.

July 15, 2001
Sorry about making this update so late in the day, but Arena Terrae Beta Version is now up. It is only Beta because there are still a few advanced functions I want to add to it, and there still may be a bug or two I don't know about yet. You can still sign up and play normally, however.

July 11, 2001
The Jabberwock was added for adoption in Battling Dragons, and slight adjustments have been made to the new adoptable creatures and in general. On a more important note, I have a new splash page pic up. I have also split the updates into three pages now. Oh yeah, much more work has been done on Arena Terrae. Expect it soon.

July 9, 2001
Battling Dragons is two years old this day! What a feeling! It was the first game on Reality's End, and it always has been the strongest. Now, there is another creature to adopt -- Hrimfaxi, Norse Horse of the Moon. The first submitted creature has also come in -- Kamaitachi, the Sickle Weasel. Of course, I remind you that you may only adopt one creature at a time. If you already have an account and you want one of these new guys, you'll have to clear your account. I have also revamped the battle system to accomidate some new attacks and also to fix some of the old procedures.

July 6, 2001
Well, it was a long and restless night, but I finally got Arena Terrae done enough to beta test. I am contacting all those who agreed to help, and I can only hope enough beta testers are on-line at the same enough to test the game adequately.

July 2, 2001
Bah! My FTP site has had a whole slew of down time recently, making it almost entirely responsible for Arena Terrae not yet being complete. For the last week, working on AT is all that I have done. With the BD anniversary coming up, I think it'd be better to wait and have AT finished with no time restraints and ample testing than to rush it out before the ninth.
And again, Reality's End is having memory problems. I had to move all of the Poliwhirl Shrine pictures to the remote server as well. This is getting out of hand....

June 26, 2001
I've tweeked the new Battling Dragons new battle system some more, completely optimizing its performance. As far as big things go, Arena Terrae has taken more hours from my sleep in the last couple weeks than any task I've undertaken before. I am still working on it, however, although it may be out soon. I have also begun the pics of the Hrimfaxi Dew Drop, the next BD creature.

June 22, 2001
The longest day of the year felt every bit of it for me. After several puzzling errors, the new Battling Dragons fighting system works perfectly (as far as I know) after beating my head repeatedly and canceling every single battle multiple times just to flush out errors. Now players may choose the attacks their creatures use, or they may entrust the creatures to an Artificial Intelligence. I also updated the BD Help File to explain many of the new features in BD and to help elaborate some of the old.

June 18, 2001
Despite what the updates have shown, it has been a busy week for me. Arena Terrae is getting closer and closer to completion as I add on the finishing touches, but I also need to get more new features into Battling Dragons. I managed to get the new battle system in BD up, despite my FTP site constantly being down.

June 11, 2001
My server has begun to run out of memory. Maybe it was just a fluke, but I have to address it in either case. I have moved all artwork files to another server. This should take a load off. Since I was messing with the artwork, I added four new pictures to the artwork as well.

June 5, 2001
I finally found out how to use IP blocking on F2S (the variable for IP addresses had a wierd name), so I was finally able to add old things, like IP blocking in the guest book, and some new tricks as well, like stopping BD users from battling others on the same computer and from refreshing a page continuously in order to gain cheated experience.

June 1, 2001
Reality's End turns two years old today, and the curse of the anniversary continues. This year, I had the most fortunate occurance of having a head cold from a couple weeks ago turn into an ear infection. Yeehaw! I can't wait to see what next year brings.
Getting down to business, I've instituted the new layout for Reality's End with shiny pictures and borders. The images are small enough not to bog down loading time, but more than enough to bring up the classiness of RE. On top of that, I have a new entry pic to celebrate the occasion featuring a Nidhogg Hatchling and -- lo and behold -- a Hrimfaxi Dew Drop!

Updates from Year 1
Updates from Year 2
Updates from Year 3
Updates from Year 4
Updates from Year 5
Updates from Year 6
Updates from Year 7
Updates from Year 8
Updates from Year 9
Updates from Year 10
Updates from Year 11
Updates from Year 12
Updates from Year 13
Updates from Year 14
Updates from Year 15
Updates from Year 16
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