Planetfall BWEND
Planetfall BWRELEND
HomeRELENDREF
HomeBDREF
SABDREF
Planetfall Planetfall SABD
It's To-Po!


Site Games Miscellaneous /
Updates from 1999
Updates from 2000
Updates from 2001
Updates from 2002
Updates from 2003
Updates from 2004
Updates from 2005
Updates from 2006
Updates from 2007
Updates from 2008
Updates from 2009
Updates from 2010
Updates from 2011
Updates from 2012
Updates from 2013
Updates from 2014
Updates from 2015
Updates from 2016
Updates from 2017
Updates from 2018
Updates from 2019
Updates from 2020
Updates from 2021
Updates from 2022
Updates from 2023
Updates from 2024
ToPoDecember, 2011
Saturday, New Year's Eve
There is stuff going on around here, but I keep getting tied up with unfortunate necessities like getting a new job. Still managed to get some more done for Plush, tho', including loading levels from an XML file. The idea is to make user-generated levels (don't worry, not with raw XML) a very real possibility.
SpugNovember, 2011
Wednesday, the 30th
I sorta did this a while ago offline, but I have finally uploaded a different page format (server-side, that is) for automatic headers and footers. It was sort of ridiculous to parse an entire page when only the first and last lines ever have any variability. This also fixed some pages I accidentally broke when I moved into the embedded Perl instead of SSI. Whoops.
LARESeptember, 2011
Monday, the 19th
Avast, me hearties! 'Tis that time o' the year againe to gum like an ol' scalliwag! I know I've celebrated International Talk Like A Pirate Day before on this site, but I often forget this favorite of my fanbase. That, or I misplace or otherwise botch the code to get it out and up in time. Well, no more! I gots meself a handy-dandy Perl module to Swiss-army-knife the translations in with nothing more than a simple include. Ah, Perl. Is there anything it can't do? So, no excuses for me from now on.
Again?July, 2011
Sunday, the 31st
Welp, I have actually been working on the new HTML5 project, now codenamed Plush. I was kinda worried that I did not make enough visible changes to seem like anything changed at all -- until I played the previous version up at this site. Yeah, I think things are coasting along.
I need to get a feed up for this thing and possibly a dev log like I did for Kirbj (since that worked wonders for interest in that project~!). If I don't sink more time in trying to get that stream attack to look just right making a different HTML5 game with this engine (which, I of course, did~!), there should a fully playable -- if short -- game out in a month.
NidhoggJune, 2011
Thursday, the 30th
Did you know that Reality's End turned twelve years old this month? Did you know that it happened on the very first of this month? Did you also know that Reality's End has an anniversary curse? If none of the above, I guess you just learned a lot.
While I normally do not like to go into the various badnesses that befall me or my site around the first of June (rampant sickness, among others!), this time, it concerns a rather large stretch of time and this site, and is not just general whinery.
Some time last year, I started to get on a fix-up kick. Believe it or not, I stuck to that goal. I have been hard at work trying to get this place as advanced as possible behind the scenes, working with a purchased server instead of my own personal machine (which is becoming an increasingly limiting factor, by the way). Of course, no one wants to hear about technical updates. I know this. That is why I have been working on actual new features, too.
Yup, I have been working on new content. Game content. That is a fact. Releasing, on the other hand...
If you look at the most recent releases on Reality's End, it is mostly revamps and duds. Sure, the revamps were good, but nothing new. Shadow Aura is about the only standout in its day, and even that has fallen out of member favor.
For the most part, I have just been producing effort sinks like REWS and GraFight. This is not even to mention that fan site I wasted nigh-on three years at. At least REWS has archives and GraFight could become something. I actually purged my changes from Rainbow Resort in spite. That's negative effort.
Because of this track record, I have been trying to make the next RE release something big. I keep flip-flopping on how I think it will be received, and then I pull the plug. Sometimes, things just don't work out. I was working on a watered-down Incarnate recently for two-player realtime battle, but every AI run I did showed that it was fundamentally flawed.
And that was supposed to be for the anniversary.
I know things are desolate around here, and that is coming from a guy who has always admitted his site is barren. Reality's End is in desperate need. This is becoming less about making a smash-hit and more about making anything to stave off the hunger pangs.
I didn't have much time, but I did get a vague idea. And have a lot of unreleased code that I could mangle together. I couldn't get anything appropriate done yet, but all the pieces are there, waiting to become something more than just a crude debugging demo.
For now, a crude debugging demo will have to do. At long last, news darling To-Po gets a chance to shine. The mechanics and graphics are all there right now, but one day soon, you will be able to Make This Game.
SalamanderMay, 2011
Sunday, the 22nd
I have rid of all SSI on the site. Now, all of the standard pages on Reality's End use some custom coding, which I did develop last year but finally got around to doing a complete rewrite of the site. Now all I have left is reworking the Perl pages, which unfortunately, make up the bulk of RE. But, hey, at least then, I shall finally be able to make layout changes that involve dynamic content.
OmniApril, 2011
Thursday, the 28th
I finally have the RSS running back in proper order: the main forums feed now aggregates everything featured on the forums page -- including REWS, Grafight, and now the miscellaneous discussions -- and all of the exploded feeds are remaining as a sort of more focused (and stagnant) historical feeds.
Keep in mind that nothing was broken; separating the feeds was just a bad idea. I mean, who wants to subscribe to a bunch of RSS from the same site for items all listed on the same page?
OmetonMarch, 2011
Wednesday, the 30th
I've recorded another one of them Kirbj capture sessions. Normally, that is far from front page worthy, but this required redoing all of the capturing mechanisms for Linux. It also actually involves some semblance of video editing, too.
OmetonJanuary, 2011
Monday, the 31st
Hey, guess what's been broken since July? The RSS feed! Why am I always the last to know about these things? This place musta looked frozen since mid-summer (which actually isn't that far from the truth). I was doing general improvements to the thing, and had to cut my additions short due to that unbeknownst problem. The forums list much better now, tho'. Restricted forums show up now -- new post notifications, just no content.
Updates from 1999
Updates from 2000
Updates from 2001
Updates from 2002
Updates from 2003
Updates from 2004
Updates from 2005
Updates from 2006
Updates from 2007
Updates from 2008
Updates from 2009
Updates from 2010
Updates from 2011
Updates from 2012
Updates from 2013
Updates from 2014
Updates from 2015
Updates from 2016
Updates from 2017
Updates from 2018
Updates from 2019
Updates from 2020
Updates from 2021
Updates from 2022
Updates from 2023
Updates from 2024
Copyright © 1999-2022