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To-PoDecember, 2005
Saturday, New Year's Eve
END of the Month: Two new stock avatars were added to be as different from the current ones as possible: the Claw Dreamer and Wild Dreamer.
Friday, the 30th
Now that Tag Team tourneys seem to have gotten all the bugs out, I have allowed anyone with a level five familiar or higher to adopt a Bonus Monster -- no contests needed!
Shadora Release: Visanmi (from the Christmas Giveaway)
Sunday, the 18th
An enormous, eighteen-monster update, a year in the making, was made to the bestiary today -- all Bonus-Monsters. A B-Monster section was also added to the FAQ. Gee, I wonder what could be happening later today...
Sunday, the 11th
New holiday splash is up, plus a link for the new Christmas contest. I have also been adding heaps of new techs to all of the BD monsters recently.
BennuNovember, 2005
Wednesday, the 30th
Christmas comes early for some of you dragon battlers; second familiars are now available when your first is raised to level fifteen, no longer twenty.
END of the Month: Spirit Walls are in. You can make them, and you can use them. That's about it.
Sunday, the 27th
Tag-team tournaments are back in BD, and hopefully in a good, improved way. While I was adding the new command controls, I also added a much-requested Undo button for setting (or unsetting) AI.
Sunday, the 20th
I always believed that I would be able to keep smart enough members in my forums as to never require something like a Move feature. Surprisingly, they have met that standard, but a bunch of BW topics (made before BW had its own forum) have polluted various other boards for too long, so I finally cracked and made a topic Moving function.
I am also going to experiment with a condensed FtRPG console on the forum main page. Plus, today marked the first public viewing of WWW.RE.
Tuesday, the 15th
A new (frog)splash page was made for another hard update, commemorating Eddie Guerrero. Viva la raza!
Sunday, the 6th
The Nightmare and Dream Totems were added to END. They are in the same puzzle as the Spirit Totem. Also, actual images were made for them instead of the generic crystal.
NightmareOctober, 2005
Monday, Halloween
Well, the first END of the Month update almost didn't happen, and even tho' it happened, it still barely did. Crystal Survival was released, but more importantly, special blocks, the BakuJar, power level depletion, and the gaining of Dream Halo and Big Shots was all added in spirit, even if you can't do much (or anything, in some cases) with the stuff yet.
Monday, the 24th
A small update was made for Board Writing -- previewing, saving, and screening was added to the capabilities of the posting page. Huzzah!
Sunday, the 23rd
END gets a splash page (although it is also a holiday splash -- for Halloween), and it is the first new splash since more than half a year ago! Endless Night's Dream also sees the introduction of Battle Mode, but there isn't much for it to do than be random practice right now since some more frills are needed for it to do anything neat.
Wednesday, the 12th
For the first time ever, Endless Night's Dream's birthday was remembered! I've been working very hard on it all month, and shall continue to, starting with the biggest update for it ever -- Netscape compatibility! Now what's your excuse for not playing?
LynxSeptember, 2005
Friday, the 30th
Finishing off this problematic month's updates is Board Writing gaining its very own forum board and a new rules feature to eliminate any future OOC waste.
The Shadow Aura Bull's-Eye Board was also put up. It lists the top players in the game so that up-and-comers know just whom to attack.
Thursday, the 15th
A bit late for a first update of the month, but whatcha gonna do? I finally made Domum Beluae -- or House Monsters -- to beef up BD tourneys, as well as fixed up some summoning stuff since the first tag team tourney began.
Shadora Release: Lunarcit
MisikinubikAugust, 2005
Wednesday, the 31st
I had to make at least one more update this month, so I quickly coded up the long awaited Tag Team battles in BD. Of course, any actual use of them is still quite far away since they only exist for tournaments and those things take a while to come around...
Wednesday, the 24th
With a working scanner at last, I've made up for some lost time by putting up every missing month's update image, put up the new top-bar navigation, and declared the fourth annual Birthday Contest on the main site. Whew!
Sunday, the 7th
The recently resurrected BD RPG got some much needed work done today, including death handling, recovery timing fixes, dispelling and curation, a non-blank FAQ section, and even some more to do!
MishipishiwJuly, 2005
Thursday, the 28th
That good guy Mad Goblin has been making so many new monsters that they deserve an update all their own! I also added a new Game Preferences option to Shadora with a load of new features to make your lazy life even easier and lazier, controlling how you receive and handle message.
Shadora Releases: Kokinora, Palsos, Terygrothia, Diablama, and Nygultro!
Saturday, the 16th
More Board Writing! The Author Control Panel (or ACP for short) went up today, containing a lot of useful information including vote tallies for all your posts. It can also manage e-mail subscriptions to stories, so as you can imagine, the other update I made was e-mail subscriptions to any time a story is added to.
Monday, the 11th
Another anniversary missed -- this time BD. Without scanner, I can't make/finish creatures as I normally do, so no real big loss. I did plan on re-releasing the BD RPG at long last, but I zonked out due to blood loss. So instead, I got it working well (rare for new features around here) and got it out today! Boo-yah!
Mokele-MbembeJune, 2005
Thursday, the 30th
The month unspectacular ends with Shadora finally getting the basic e-mail, site, and password changing functionality enjoyed by everything else on this site and the web. Continuing with Shadora updates, battles now have an information option to see the library page of any enemy troop in battle, which is especially useful for newcomers.
Shadora Release: Astrynam.
Saturday, the 25th
A few odd jobs were done for TSC. Safe areas were taken on the Uncontrolled Lands list, the Library option was added for viewing in the log-in, and troops may be swapped between two neighboring areas under similar control. Also, I added a way to stop battles for a little while if you go on vacation. I refuse to automate this sort of feature, so you gotta e-mail me if you want to use it.
Shadora Release?! We still do those? Apparently, 'cause Brongoron debuted.
Thursday, the 16th
The Board Writing feature of this site had its voting system improved. Now members can vote on an entire page at as time. Maybe this will make 'em vote more. Also, it is being called Board Writing, at least for the time being. Maybe this will actually clue people in to what it is. If not, I can always go back to the old name, or another from the list of names I made with the initials "BW".
Saturday, the 11th
The anniversary curse hits harder than ever! On this sixth year of Reality's End, I was marooned without my own connection for a whole freakin' month! This sorta makes all of the previous yearly strokes of bad luck look tame...
The top-bar navigation expanded a bit. I had all sorts of stuff planned for the layout on the anniversary, but not only did I lack a connection -- my scanner is also broken. Score two for the curse.
My return brings a lot of B&W work. Most notably, there now exists full directory listing of all stories -- current and dead -- and a way to read the posts that got killed. Trust me, you want to read them.
SalamanderMay, 2005
Friday, the 13th
Apologies up front for not having a better update for this day, but the Shadora battle-status (including troops used and defeated) has been added to every battle screen. End dates are now shown, and end dates can now change! Trying to sneak in the last action will no longer work; the end date can be bumped up to allow for reaction.
Wednesday, the 11th
After a much needed month-long break from Shadow Aura, work has resumed with a much friendly movement interface telling you upfront if a monster cannot naturally travel into a terrain (at the expense of some other displayed info).
The new Black&White had its after-voting navigation eased, and ratings are no longer displayed on the posts.
Null SpiritApril, 2005
Wednesday, the 27th
Although it came out earlier this week (and was programmed more than a year ago), Black and White makes its debut today. It is one of the few non-game aspects of Reality's End -- it is an Interactive Story writer! Check it out!
Shadow Aura Releases: Inferigna.
Saturday, the 16th
The Battling Dragons challenge data is finally up on every potential battler. Two numbers are displayed: the reliability of the member responding based on recorded history and the raw percentage of challenges responded to. These along with the date on which a member was last active will keep challenges going to those two deserve it.
Shadow Aura Releases: Mykanid.
Sunday, the 3rd
John Paul II, the Pontiff, passed away yesterday. Over the mourning period, Reality's End will go black for the second time in its history.
UnscurMarch, 2005
Thursday, the 31st
I made good on my promise to greatly increase TSC's loading speeds, and I also added a dandy new system to identify battle elements, including where attack grids are going and who's getting hit with some nice layered-like imagery (and no more Paint-made crossbones dead icon).
Shadow Aura Releases: Orndia, Petoskolki, Ygrolith, Ukabaton, Algoardor, and Divinira.
Tuesday, the 22nd
I tried to tidy up the Library pages for each monster. Viewing an area now also displays a small clipping of the continent map for further navigatability. I am also trying to find ways to cut down on the new game's bandwidth consumption. I don't think it will be an issue; I just don't want it to be one, either.
Shadow Aura Releases: Kymplemist and Tragkrios.
Sunday, the 20th
This is a first: I made an update early in the day, but didn't post it here on time! Usually, I'm scrambling around at midnight to get updates made.
Anyhow, The Shadora Collections seems to be a success of sorts. I expanded the map to several times its initial size and starting making navigation for it a bit easier.
Shadow Aura Release: Pagnakros.
Tuesday, the Ides
Lemme see... what did I do today? Oh, right! I made a new board in the forums for Shadow Aura.
Now why did I do that again? Now I remember! The new Shadow Aura game -- Collections -- was released today. That seems worth noting.
Shadow Aura Releases: Unscur, Dokutoge, Ardranipuls, and Bithed.
Thursday, the 3rd
New splash page uploaded today, and since it is now March and this is Reality's End, the pic is all about The Ides, the date on which things classically go down on this site.
Then, Unscur was picked to represent this month's updates. Gee, I wonder why?
M&GFebruary, 2005
Monday, the 28th
The first elimination tournament went fairly well. It was small and rushed, but Camo and Ripper Nomercy have become the first to gain a BD Title: King of Wintertime! Anyone who challenges them will now gain an additional point of valor! Maybe some other stuff, too, when I feel like adding it.
Monday, the 21st
Sorta sad for the end of the fifth REL anniversary celebration, but... promotions were done? I also added in a dead-link reporter not so that they can be found out easier (I had a script for that), but rather to make it easier to sort through the endless complaints I get.
Friday, the 18th
Well this is sad. Not only is the REL anni almost over, but the month as well! A lot of problems this shortest of months, including a short down-time for the site itself. Mini-Geirrek was picked as the representation since it sure wasn't The League.
I did get Rare battles up for normal gym leaders, too; no longer just Maelstrom City can have big, strong monsters to catch.
?January, 2005
Monday, the 31st
Well, I think I can finally say that the second style of BD tournament pairings -- Elimination -- is up. It comes after a lot of reworking on the tourney creation page, including a bottom-of-page guide and changing the restrictions to radio-type buttons, which should have alleviated confusion about whether a monster had to meet just one requirement of a tournament or all of them in order to join.
Sunday, the 23rd
Yeesh, has it really been that long? Lousy college... well, the RE League anni is looking around, so that not only means a new splash page, but lots of REL-centric updates to come!
Friday, the 7th
First update of the month! Of the year, in fact, and we're bringing it in with... something! From a half-planned out game idea I had. The li'l guy up there has no name, but I did note that since it cannot be hugged, it is always sad.
On a more important note, the BD Tournament FAQ page is up. There is much room to be improved for the veteran, but the average newcomer will find it quite helpful... I think.
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