Planetfall BWEND
Planetfall BWRELEND
HomeRELENDREF
HomeBDREF
SABDREF
Planetfall Planetfall SABD
It's To-Po!


Site Games Miscellaneous /
Updates from 1999
Updates from 2000
Updates from 2001
Updates from 2002
Updates from 2003
Updates from 2004
Updates from 2005
Updates from 2006
Updates from 2007
Updates from 2008
Updates from 2009
Updates from 2010
Updates from 2011
Updates from 2012
Updates from 2013
Updates from 2014
Updates from 2015
Updates from 2016
Updates from 2017
Updates from 2018
Updates from 2019
Updates from 2020
Updates from 2021
Updates from 2022
Updates from 2023
Updates from 2024
LunarcitDecember, 2004
Friday, New Year's Eve
An update I hate to make, a memorial splash page has been erected for the actor Jerry Orbach, who died this Tuesday.
I also finally put up the image for this month's updates.
Wednesday, the 29th
A new function was implemented to create multiple tourneys with similar parameters at a time, something I commonly did for Battling Dragons but with much more complexity. Members will not be able to use this function, however, when making their own tournaments, which as of today is allowed by the Tournament Point Spender. Relics and all sorts of other goodies can also be purchased by spending hard-earned tourney points.
On the subject of points, I finally re-added them to the ranking page for BD. I really had to in order to get an idea of how much different items needed to cost.
Friday, Christmas Eve
Today's prize -- the best -- for the Twelve Days was the introduction of Bonus Monsters to Battling Dragons, special familiars that can only fight in tournaments. Coolies thing about them is that they are picked from usually unattainable species, like Behemoth, Hippocerf, and Sea Dog.
Wednesday, the 15th
Do you know what might go well with Christmas? A Christmas splash page. Who else should it feature than Candyman from Aftermath: the Prologue, which was added to the RP Extracts today!
Sunday, the 12th
New relics added, and it has been a while: Draconce, Kunee, and Ophiuchus. Now, they are easier than ever to add; I even have a good pile up of other ones to add once I think of an effect for them.
I also reopened the Christmas Give-Away -- come and get 'em!
Dress-upNovember, 2004
Tuesday, the 30th
I think a monthly update image adds a little something to the news, don't you? I guess these thing should have more effort put into them than Turkey Suit 'Faxi and Pilgrim To-Po, but that is good enough to wrap up this month.
I also rigged up some sort of reward function into FtRPG for the authors of completed stories. Now I just have to get unlazy enough to use it...
Tuesday, the 23rd
If you are reading this, then you undoubtably know what the update was -- new main page! Even the welcoming text has changed for the first time in R.E. history! It is sleek and image-filled with links now placed at the side rather than in the updates themselves to be outdated and broken in the future.
You will notice that these main page images also appear in the News Box, now active in every page's side bar under To-Po.
Monday, the 15th
It is about time I replaced that Halloween splash, and with the Rex Ranarum in his debut splash at that. The side bar finally has the heading image for the Site section as well.
Saturday, the 6th
I did not want to have to do this, but a lock feature has been added to the forums, along with a shiny lock icon for locking. Too many opinionated people want to debate, and back in the hey-days of intelligent members like Ryuujin, that was okay, but not any more. This is a gaming site, people!
Wednesday, the 3rd
Good bye, old layout! No more starry background, no more Phantasy and Poliwhirl sections, no more music! All of this was done for the sake of download times.
Wednesday, October 27th, 2004
An FtRPG update? That is right! Today, the Cross token was introduced, much to the delight of all those tired of constantly relearning Combine. Much hassle was also eliminated with the introduction of the second short-cut system to the forums, the bang system -- by preceding the name of an item with an exclaimation point, it can be fabricated on the fly.

Thursday, October 21st, 2004
I wanted this out sooner, but working without scanning software is quite the bugger. I was still able to get out a Hallowe'en splash pic of Nalez of the newest generation of Shadora monsters. Yes, that concept is still around and worked on. I also added in Master Mode to END.

Thursday, October 14th, 2004
Couldn't stop the on-the-week updates; tournaments buggered something awful and required quite a bit of debugging, especially in the win and prize department. In addition to that, I did get some, of all things, END work done for the anniversary... which turns out to have been two days ago and not next week. Oops... Chamelon and Backlash Trick Shots were introduced. The management script for it was also done, so expect your bad dreamer titles and trick shots to be changed as well as obtaining a new sort of description I have yet to find use for.

Thursday, October 7th, 2004
Another late-night on-the-week update! I really got to stop this cycle. Anyway, tournaments received the final nail in the coffin: functional timing scripts. Aside from the win determination and auto-cancelling features, tournaments now use the exact same script as any other battle instead of a seperate one, so outcomes in tournaments are typical of normal web battles.

Thursday, September 30th, 2004
Hooray! Tournaments are back up to join, and this time, as an integrated part of Battling Dragons instead of a diddy side-feature. You can now access tournament information from your account log-in. There is a lot made that has not been put up, too, including a Tournament Creation page that is now user-friendly enough for members to use to create tournaments (at what cost is still to be determined...).
Because of new NDR functionality, I had to make a system in which to set Grid and AI for a creature's upcoming tournaments, remaining tournament matches, and the current match. Achem! That's a lot of stuff to set.

Thursday, September 23rd, 2004
It has always been one of my greatest aspirations... Three years ago, I set out to make a forum better than any other because I had a vision... and today, that vision came true.... Random Signatures! No longer is anyone cursed to having only one sig; you can now enter many and have them randomly displayed with every post!
Relics were finalized, and tournament viewing and sign-up was added, but without all of the other basic tournament functions (such as creating them), those serve little use right now.
RoR Square Rooted was added to the Forum Extractions as well, which was added to the Stuff page.

Thursday, September 16th, 2004
Okay, in keeping with getting BD back up to its old speed, Relics were reintroduced today.... sorta? I mean, they are there, but they lack a lot of explanation... and all of the new ones cannot even be obtained what without tourneys being around yet.

Thursday, September 9th, 2004
I just got my connection back today what with all the misbegosh of moving, so I had to hurry out an update, but what an update it is! The Battling Dragons Ranking page can now sort by level, wins, and total battles as well as show listings for individual or groups of species. Who needs the search page now?

Thursday, September 2nd, 2004
Another sucky birthday, and a really sucky birthday contest. Oh well. Battling Dragons v4.0 did fairly well for its first week. A huge FAQ was written for it, the Battle Board was brought back with new functionality to ensure it is always full, and at long last.... Skills are in BD!

Thursday, August 26th, 2004
Oy, the proper properization of the new Battling Dragons took some time, and it will take a bit more to get some old favorites like relics and tourneys back in it, but you can fight now, at least.

Thursday, August 19th, 2004
Well, it took a series of days for everything to quite get wiped properly, but the fourh version of Battling Dragons was released... late. Challenges will still require some time to gel properly, but you can... get boosts and learn techs.

Thursday, August 12th, 2004
Hey, I got back home, which is why absolutely no work has been done. I just recently got the virus-ridden computer here working enough to finish work on NDR... problem now is that I have to start the challenge cancellations all over again.
Battling Dragons.... Fourth Version.... Sunday morning.... that's it.

Thursday, August 5th, 2004
Well, a very unpleasant update indeed. Obviously, BD did not make its release. It was due to disk corruption for the most part. Finals pushed it back more, so now, everything is crazy. Now that its release prepping is shot, I cannot just throw it out again.
So, I have instead added some more MIDIs -- the true lazy update -- from Ultima: Exodus. I am also going to announce my Deviant Art page that new artwork will terrorize.

Thursday, July 29th, 2004
I have been prepping Battling Dragons for the switch to version 4.0b coming up this weekend. Hopefully, everything will be in place by then. I have been hard at work getting the final/all changes made for it.
I also finally got around to adding Paint It Black to all music sections of this site, not just splash page.

Friday, July 23rd, 2004
I did a lot of debugging on FtRPG today with the creation of an action parser script, which allows me fix things like Forge, Bio, and Trap much faster. I also have improved the RP extraction script to include more RPs and better extractions, full with color-choosing options, and no signatures.

Friday, July 16th, 2004
I have finally implemented the Master Account viewing page on account of someone finally making an RP tech with a confusing name. This new page, of course, displays what the components of any RP techs are. A sword and upside down smile icon were also added in addition to the remaining Bennu Egg pictures.

Friday, July 9th, 2004
For a very happy fifth anniversary for Battling Dragons, a requisite splash page to replace the sucky site anniversary splash page was put up featuring a happy sixteen monsters. Today also marked the release of two more monsters to Battling Dragons, Zedd's Ryu in full and my Bennu much less complete, but adoptable nonetheless.

Monday, July 5th, 2004
The curiosity of Battling Dragons monster comparison was added today. You can use it in the normal View Account page to see two monsters side by side rather than in two seperate windows. It should also be noted that since this is the first week in July, the very popular although very deceptive NDR promo was released.

Monday, June 28th, 2004
Hey, who doesn't like more monsters? If you in fact do not, then you will be very angry that the Sea Dog has been added as an enemy -- in full -- and Mad Goblin has drawn up the new adoptable Miraj, the yellow bunny of doom!

Tuesday, June 22nd, 2004
Well, it is about blutty time! Hrimfaxi has been redrawn in full with its final Chariot pics being made today. With these closes a dark chapter in BD history of ugly, ugly pictures and begins a new one of slightly more tolerable images.

Tuesday, June 15th, 2004
More Hrimfaxi pictures were added today, this time of the Colt variety. In a rather different change of pace, two monsters were added to the Bestiary to vote on, Barguest and Falak.

Tuesday, June 8th, 2004
As is due to any time after a new monster is released (or remade in this case), more Hrimfaxi pictures were added. In order to fill up the rest of this update text box, I also threw in all of the unmentioned splash pages to the Artwork.

Tuesday, June 1st, 2004
And a happy fifth birthday to Reality's End... sorta. Lots of problems with the Hrimfaxi remake, including my pen borking. Ack. At least I got its two other form pictures up, and 'Faxi is finally a true horse of the night now, complete with non-confusing spells. Of course, a new splash page was put up for the anniversary.

Thursday, May 27th, 2004
Well, it's about time Hrimfaxi starts being remade! Three are drawn, but I only have two of its Dew Drop pics up right now; the rest are going to require spell name changes. I should also make mention of a forum extraction script I made for the increasingly popular interactive stories going on there... and also AT:Remix work.

Friday, May 14th, 2004
Lots of forum work, including the designating of moderators besides myself. END accounts may now be linked with Master Accounts, and the viewing page for them now display a member's Trick Shots. There were also quite a few icons added to the forum including a new favorite.

Sunday, May 9th, 2004
For as far as things being ruined are concerned, FtRPG is the worst, and in record speed. I only have it out for a few days when some idiots in the forum decide to turn the whole thing into a spam-fest and post with such rapidity that the formulae reach a breakdown point.
That won't happen again. I have overloaded the give function. Now, instead of starting as part of FtRPG, a potential player must first earn the right to an Adventurer's Token to use class commands.

Sunday, May 2nd, 2004
Okay, Forum: the RPG is finally out, and hopefully, it will not break the forums or anything. Since I added an RPG function to the forums, I figured I should also open a new Role Playing board in case someone ever looks for a challenge, or maybe just to alleviate junk-RPing from the other parts.

Sunday, April 25th, 2004
Despite working copiously on FtRPG, it became obvious that I would not be able to finish it this weekend, so instead, please enjoy the Normal Survival Puzzle for END (and its Null/Omni counterpart). The reason these were not released along with Trick Shots is that I actually had to add some new code to it for low-power shots based on your alignment.

Sunday, April 18th, 2004
More END work, of course, but strangely without any puzzles. This time around, I finally got around to putting in Spirit Type and Aligment changes for Dreamers. Forum: the RPG had another big step taken towards it with a slew of new commands, such as Throw, Catch, Volley, Fabricate, and my favorite, Eat, plus a new, easier-to-use command format and RP console in replies.

Monday, April 12th, 2004
A happy one of existance for Endless Night's Dream is marked today, and by the ability to blutty finally create your own trick shots. Now the game really begins... I had to put in the page to not only edit your shots, but also to qualify them by first defeating a puzzle in a limited time using only your new shot. I also really fixed up the forums for ease of use and a lot of extra friendly text shoved just about everywhere.

Wednesday, April 7th, 2004
Well, I went ahead and pushed M4 through to full wins- and experience-giving battles. That also means that I had to get Brok's Smithy working for it. Also, for no good reason, work began on Arena Terrae, but this time, a JavaScript, single player version, so once it is made, it is guaranteed never to disappear like the previous incarnations.

Wednesday, March 31st, 2004
'Tis another requisite monthly update to my favorite (and apparently everyone else's least) game, Endless Night's Dream, and what an update we have! Not only does the final Dreamer Challenge Puzzle come in for the Big Dreamers, Burst's Challenge, but it also introduces two new types, Null and Omni. That means that there is also a new Survival Mode to capitalize on these new spirits, so check it out!

Friday, March 26th, 2004
Well this was a freakin' productive week. I know text conveys it poorly, so I shall note carefully that the previous comment was ripe with sarcasm. I got another page of Bestiary Warrior up, plus it is actually on a page now instead of just being a loose image, not to mention with its own new Bestiary style sheet layout.

Friday, March 19th, 2004
Okay, one of the reason I even bothered to make M4 has come into fruition -- inactive monsters are now not-so inactive anymore as they may challenge and be challenged! After selecting an opponent to fight (in an M4 Battle), you also get to select which monster of theirs you wish to battle and which of yours you want to fight as well. Also new this week, the first look at Bestiary Warrior.

Friday, March 12th, 2004
I finally managed to get an Ides of March splash page up earlier this week, and I have also improved the BD:M4 AI entry layout. It features several dynamic drop-down lists to make the multiple inputs of M4 fighting easy to handle, plus they have a handy help feature (the little question mark, if you could not figure it out).

Saturday, March 6th, 2004
Well, it took a long time, but the new Battling Dragons battle system based on the old Future system is up and running for sparring. You can try out a Monster Melee & Mayhem Match (or M4 for short) whenever you challenge a member. Only spars are available for it now until I get some more documentation and AI up for it.

Saturday, February 28th, 2004
Well, another huge amount of work was done on the new Battling Dragons: M4. In fact, so much work was done on it that it is not even using the system implemented by the tournaments. In the mean time, check out the new Cyan's Challenge puzzle and Day Five entry in the journal for END.

Saturday, February 21st, 2004
For the final day of the anniversary, more gym stuff, and all new. The Dojo has been made available for gyms, which doubles as vitimans and the parlor. Custom gym messages have also been made available to give each gym even more custom touches. For more of the old, gym badges are required to enter the Maelstrom Gym.

Monday, February 16th, 2004
The R.E. League rediscovered some of its roots today. A new option has been made available for gym leaders to have more than six monsters in their line-up again, yielding six randomly chosen to fight every battle to keep things fresh for rematches. Also in effect today, Rising Faction gyms will only have five monsters fighting in them (unless the challenger has stronger Pokémon). Gym leaders may also create custom-tailored Pokémon to fight in trainer battles and to give away as prizes. All this, plus some general caretaking...

Thursday, February 12th, 2004
Rather disappointing without Adobe, but I finally have an R.E. League splash pic up, and it will remain up well after the anniversary to make up for lost time. I had some other stuff planned, but getting a graphics program to work took up more time than expected. I did, however, revamp the poison system in Battling Dragons so that it effects all targets, and Power Level has been added to END.

Friday, February 6th, 2004
Well, a bit of a piddle update, but members have been pushing for it a while now. A Name Rater / Changer now exists in the R.E. League. Gym leaders may purchase them for their towns and even earn a profit on them. I have also improved the town creation interface for gym leaders.

Friday, January 30th, 2004
Make the gym leaders happy, and they will make the trainers happy, right? That is the logic behind increasing all gym leaders' battle allowance by five -- for both wild and trainer -- as well as adding the gym extra Shelf Space, which increases shop capacity, and abolishing the cost of adding Flags.
In the forums, advancement on the virtual item system was made with trees that can be planted inside of posts that bear virtual items on them. It might not seem like much, but 'tis a great step toward future forum fun.

Friday, January 23rd, 2004
To kick of the R.E. League Anniversary, it joins the new Help File format, so now all games use the same sort of layout. I also wanted to do some work on the walkaround, so I did a little something by adding the ferry motor, allowing easy access to Maelstrom Island.

Sunday, January 18th, 2004
Hopefully, no one can complain now. I have compiled a larger, better Battling Dragons Help File which good detail on the RPG and tournament system. The original volume has been expanded several times over, and it is now navigated by frames, just like for END. This is all in an attempt to make every Help File have the same format.

Tuesday, January 13th, 2004
All right, I have had my new computer set up in my new residence for about two days now, so I have not had much time to update; mostly I have been trying to get last week's auto-update failure fixed. This week, we see the addition of four new relics to Battling Dragons: Brok's Smithy, the Aegis, Berserk, and the Emerald Scepter.

Tuesday, January 6th, 2004
Well, I tried making an auto-update script to make this update go through while I was gone... and I failed, so things were a little delayed this week due to me moving without a computer. I have established the END member search and password retrieval scripts as well as added the fiftieth monster to the bestiary -- none other than the Unicorn!

Updates from 1999
Updates from 2000
Updates from 2001
Updates from 2002
Updates from 2003
Updates from 2004
Updates from 2005
Updates from 2006
Updates from 2007
Updates from 2008
Updates from 2009
Updates from 2010
Updates from 2011
Updates from 2012
Updates from 2013
Updates from 2014
Updates from 2015
Updates from 2016
Updates from 2017
Updates from 2018
Updates from 2019
Updates from 2020
Updates from 2021
Updates from 2022
Updates from 2023
Updates from 2024
Copyright © 1999-2022