Planetfall BWEND
Planetfall BWRELEND
HomeRELENDREF
HomeBDREF
SABDREF
Planetfall Planetfall SABD
It's To-Po!


Site Games Miscellaneous /
Updates from 1999
Updates from 2000
Updates from 2001
Updates from 2002
Updates from 2003
Updates from 2004
Updates from 2005
Updates from 2006
Updates from 2007
Updates from 2008
Updates from 2009
Updates from 2010
Updates from 2011
Updates from 2012
Updates from 2013
Updates from 2014
Updates from 2015
Updates from 2016
Updates from 2017
Updates from 2018
Updates from 2019
Updates from 2020
Updates from 2021
Updates from 2022
Updates from 2023
Updates from 2024
Tuesday, December 30th, 2003
I put up a combination Christmas/New Years splash page picture which is more offensive than the last one. For END, I put up the Vulpine Dreamer's Challenge as well as the journal entries for Day Four and the Sixth Prologue.

Tuesday, December 23rd, 2003
Well this is a bit strange. Shortly after the last update, the new server for AT went dead -- in record time. To compensate, please accept this update of stock avatars to Arena Terrae, the Four and Candystripe Dreamers, as well as Sanguine's Challenge puzzle (plus some good ol' journal entries -- Day Three and the fifth Prologue).

Friday, December 19th, 2003
There is something I have wanted to do for a while, and that is bring Arena Terrae back; it has been gone for over a year! Well, a decent host sprung up, and I decided to change it to a grid-based system instead of pixelated. There new server is not without its problems, however....

Friday, December 12th, 2003
The Twelve Days of Christmas contest script was made today. With it, I can start up a contest every year around this time to give out prizes for no other reason than holiday spirit! It is a contest in the respect that only so many items are given out a day, and it is first come, first served.

Friday, December 5th, 2003
On Tuesday, this site reached its hundred-thousandth hit! A splash page was made to commemorate the occasion and was uploaded promptly. The update was delayed since I was also trying to get up a new END puzzle and two more journal entries, one for Day Two and one for the fourth Prologue entry. The puzzle is Aurora's Challenge, which gets high scores from completing it quickly, so high scores are actually low.

Saturday, November 29th, 2003
Sure, I can draw some pics for END, get stuff laid out for a new splash page, but I am home for the break! I instead added the remaining twelve TMs to the Land Across the Sea edition of the R.E. League, thus finishing all RBY content.

Saturday, November 22nd, 2003
I did some work on the new BD battle script and RPG. I also finally have the Endless Night's Dream journal started for real with an prologue. Finally, Battling Dragons tournaments now keep track of recently ended tournaments on a page so that you do not have to sort through the enormous list of every past tourney.

Saturday, November 15th, 2003
Well, this whole week was spent making a new battle script for Battling Dragons. This new one will include a variety of new capabilities include terrains, battle stances, weather, skills, and techniques for creatures. It is entirely written and error-free, but will still require testing. So, I added an underground lair to the BD RPG Beta Test.

Saturday, November 8th, 2003
Hey, I got a picture of the Burst Dreamer up, although I have very little use for him right now. So, I became rather busy getting the High Score boards up for Endless Night's Dream as well as implementing an account viewing function. I also heavily modified the existing scripts for non-member handling.

Saturday, November 1st, 2003
I have implemented a new system for the BD RPG which uses multiple text files rather than just one large file, resulting in no visible effect but allowing work on it to resume. Other than that, there have been coding fixes, including start-of-battle Relic messages plus special relics for Hallowe'en and Thanksgiving tourneys.

Saturday, October 25th, 2003
No skimping this week. I have a nice Hallowe'en splash page and top bar image this year. I have not had either for two years now. I have also realized that I never even linked to the Help file for END from last week, so I am fixing that as well as adding Avenge The Dreamer in a puzzle... which was also supposed to be put up last week.
Bestiary Update: Gargouille, Alphyn (New Picture)

Sunday, October 19th, 2003
Wow, this has been a rough week -- so rough that I did not even realize the flaw in the date of the last update. Apparently, it was made in the future. Anywho, more stuff for END including a tutorial featuring Sanguine or Cyan Dreamer, extended help, and the entire log-in feature.

Sunday, October 12th, 2003
Every time I have wanted END to be released, every single thing that can go wrong does. Well, I am sick and tired of it. I am not letting this game which I have had done for months lie dormant any longer. Endless Night's Dream is released this day. You can sign-up and get your High Score for the few puzzles that currently exist. That is really just about it for now, but some of the most important aspects of the game.

Wednesday, October 8th, 2003
By popular demand (plus promising and not doing it for months), the Music page has been overhauled not only to include every MIDI currently on this site, but also to hold its contents on different pages for each seperate category of MIDI. More work on the Dream On project, too, but this time, is some finalizing coding steps.
Bestiary Update: Fenris

Friday, October 3rd, 2003
More work has been done on END; I had to develop a system to keep players logged in without using cookies (lousy P3P). In actual development news, the elders forum has been opened up to more members beyond the first twenty -- and more can be added. Also a new contest has been added, challenging all artist to make a new BD familiar.
Bestiary Update: Moin, Skinfaxi (New Picture)

Friday, September 26th, 2003
I have moved the tournaments to their own HTML page and added an e-mail notification system of new tourneys for members. Tournament standings are also now a sorting option on the normal rankings page. I have begun to make Endless Night's Dream pages, too, and have done extensive artwork planning.
Bestiary Update: Chimera, Hippocampus (New Picture)

Friday, September 19th, 2003
I have finally added some more relics to Battling Dragons, and this time more battle-oriented. They also have their own page and listing wherever you would find account data. I have also seperated creature submital into its own page along with a system to keep track of which members want to make which monsters.
Bestiary Update: Sea Pig

Friday, September 12th, 2003
At long last, I have made the debut for my Java applet animator. I have used the up-coming Endless Night's Dream game to make a teaser movie that truthfully explains nothing whatsoever.
Bestiary Update: Ccoa

Saturday, September 6th, 2003
A page has been made to display all of the previous and up-coming contests on Reality's End, plus the winners and their applications. I also made a new splash page to replace the BD Anniversary one that has been up for two months now. It features some Endless Night's Dream and its art-style.
Bestiary Update: Amphitere

August 30, 2003
I have done a lot of upkeep for BD: DNA, such as tweaking the schedules, a script to make tourneys, and adding standings of all the current players' ranks, but that did not seem like enough. So I added Relics to Battling Dragons; they are items that can be used before a battle to alter it in some way.
Bestiary Update: Bull of Inde

August 23, 2003
Battling Dragons: DNA is now up and running for mainstream use; more tournaments will be popping up soon, too, just in case you missed the first ones. I also put up more to the LotGJ Walk-around, and I would like to mention that links in updates are back! I do not know why I ever stopped....

August 16, 2003
That teaser received a revamp, and so did Battling Dragons. Instead of stats jumping up considerably at each new form a familiar attains, they now climb smoothly with level. I have also put some rules for BD on the sign-up page. You would not think a lot of this stuff would need explained, but I got tired of idiots being surprised of their accounts deletion for depleting a ton of my bandwidth. More tournament work was done, too.

August 11, 2003
For this rather off week, I have finished testing the BD tournaments and given them a limited release in the Forums. I have also worked on the LotGJ walk around a bit more. You will also notice a teaser button on each page reminiscing of Monsta Killa's those years back.

August 4, 2003
As far as I can tell, BD: Tournaments are finished in their most basic right. I need only to test it some more before it can be released. In other news, I fixed the forum's timing function and switched it over to Eastern Standard Time, and at long last, the Maelstrom Caverns and Jungle have been added to the LotGJ walk around.

July 29, 2003
Okay, the Hydra is at long last finished. Its grown form with all of its spells has finally been added today. I have also spent quite a bit of time getting the Battling Dragons Tournament working.

July 22, 2003
All four of the Hydra's Hatchling images were added today as well as a handy introduction message for BD battles, telling the names of the members participating. I have also updated the artwork page for the first time in over a year to bring you all of the splash pages that have built up in that time.

July 16, 2003
Okay, it was not as soon as I had hoped, but the Battling Dragons Fourth Anniversary splash page picture is finally up. I have also added the rest of the Hydra Egg's pictures.

July 9, 2003
Battling Dragons has its anniversary today, but you would not really know it. There is no new splash page pic, and this update did not come until ten o'clock to get the Hydra up. I am of very poor, infectious health right now, so only the Hydra's egg is up right now. I hope to be able to get the rest up very soon.

July 2, 2003
For the first update of this month, we get a little from both worlds. The magic system implemented in the BD: RPG including getting scrolls, combining scrolls, and all the good that comes with. Then, all gym pages have had their layout changed from the normal Reality's End layout to sleek, black one with but a picture in the corner.

June 26, 2003
Yet another new enemy is added to Battling Dragons! Presenting... the Hippocerf -- the most worthless monster ever! I also had to take down non-member voting from the polls due to people excessively abusing it and overloading my server.

June 20, 2003
The Behemoth has been added as an enemy for the BD RPG! I have also entirely reworked the ranking page for the BD players to be much more useful, and I have implemented a system for Battling Dragons that will keep track of and give back web site hit experience you normally did not earn while being challenged.

June 15, 2003
It has been long overdue, but I finally have pictures for the human characters in the BD RPG. I am supposed to have one for each class and gender, but I have only made two -- the male Beast Tamer and the female Summoner. They will be used for every class for now.

June 8, 2003
Classic un-favorites like the Code Zone are back in a collection I would like to call Stuff. A lot of the old material has been moved their to clear out the side bar, as well as some new old stuff like Quick Quest. I also added an area map that summarizes surroundings to the BD RPG to ease navigation.

June 1, 2003
The fourth year of Reality's End on-line is here, and with it has come a new splash page pic and an entirely redone layout. It is more or less the old one, but with very much improved graphics, including the title bar pictures. Quick links have been added to the title bar as well, and the side bar has had its ordering redone.

May 27, 2003
I finally have the remaining pictures up for Garm, and in record time. The bestiary page for it has also been finished. Since the next new familiar will depend on a vote, I have fixed the results page to show number for a creature's current standings in the voting race, modified to account for possible foul-play.

May 22, 2003
Presenting my fifth creature in Battling Dragons -- Garm, the Guardian of Nifleheim. Only half of its pictures are up right now; the rest will come soon. I have also improved the Edit Display feature of BD by having it show you what the thing will look like, plus I have changed the format in which familiars are displayed and reduced any valor earned from battles by one point.

May 15, 2003
The last picture to finish the new Nidhogg has been drawn, giving its Drake stage four different spells. This is allowed through the also new-come alternate spell learning, which allows high-level familiars to differ in the three spells they learn based on how it was raised. I have also expanded the Poison Plains in the BD RPG.

May 9, 2003
The Nidhogg Shadow Blast picture has been redone. I also increased the power of some middle-staged familiars' spells and changed some of those for Kamaitachi and Basilisk altogether (for the better, I hope).

May 2, 2003
I have added the redone Dark Wing picture for Nidhogg. I also finished up on a script that helps me churn our Battling Dragons RPG scenery at an accelerated rate. Hopefully, I shall get a chance to use it once finals are over with.

April 25, 2003
Huh, today my servers were moving about, so no actual updates could be posted. That is not going to stop me from making another new Nidhogg Drake image, adding the Alphyn, Alcyoneus, Ass-Bittern, and Wyvern to the bestiary, or from adding new images to the Hydra and Salamander's entries.

April 18, 2003
I hoped it would never have to come to this; today, I have taken precautions to blocking cheating members from Battling Dragons. I have even had to make a script to help track down certain offenders. The Catoblepas and Bonnacon have also been added to the Bestiary.

April 11, 2003
An even newer picture of the Nidhogg Drake was added, and this one is actually good. I have also added the Peryton and Calopus to the bestiary. More surprising yet, I worked on the default BD RPG.

April 5, 2003
Shadow Aura: Battles now has better functionality, working AI, and for the first time ever in SA, Atox as a playable character. The Bennu and Celphie has also been added to the bestiary, along with new pics for Pegasus, Urus, and Leucrotta.

March 30, 2003
I've done a very stupid thing today; another installment of Shadow Aura has been added today. Whoo! New projects! This one is early on but different from the last in that it is more of a tactics game. I've also added a complete listing for the voting results for the Bestiary.

March 23, 2003
Bestiary entries have been made for the Kamaitachi, Jabberwock, Tatzelwurm, and Cwn Annwn, as well as for the Amphisbaena and twenty-two other Battling Dragons potentials. Sure I am making Garm next, but which creature will I make after that? Go to the Bestiary and vote on which creatures you like and which you do not.

March 19, 2003
After tons of research and pouring through of myth and folklore, I've made four of the best descriptions for Nidhogg, Hrimfaxi, Monoceros, and Basilisk on the 'net. That is mostly just because they aren't copy-and-pasted from other sources. They also have creator's notes in them, which you might find interesting if very bored.

March 12, 2003
This is a little fast for updating, but why not? I've really overhauled the profile editing, which is not much easier to use. I've also compiled some Forum Help which might come in handy. Finally, I, on an insane impulse, made a strange virtual-item transfering system for the forums, which is easier to see than explain.

March 9, 2003
One of the reasons I decided to start Battling Dragons was to make a non-stock source of mythological monster information. Well, I took my first big step today by starting the Battling Dragons Bestiary, which gives every creature an entire page devoted to it.

March 2, 2003
A lot of new anime MIDIs have been added today, including some from Cowboy Bebop -- the best anime ever -- and more from Slayers -- the second best. I've also completely redone the Links section, which was riddled with broken links, to feature only working sites and no images.

February 23, 2003
Well, the big R.E. League extravaganza ends with a huge promotion and purging of the ranks (I really gotta remember that it starts on the twenty-third and ends on the twenty-first). To mark the return to normality, I've made a new, non-R.E. League entry pic and added a slew of new features to the BD RPG.

February 20, 2003
There were quite a few problems that resulted from recent R.E. League edits, but they are all sorted out now. A new feature has also been added to the R.E. League, Events, which are non-battle sequences that can be used by gym leaders to further the plots of their gyms. I've also added a lot more back-track linking to the R.E. League.

February 15, 2003
More spotty updates but well worth the wait -- Legend of the Gilded Jewel now has held items in it. A sizeable list of tools have been added to the shop as well. This also cleared the way for Pokémon which evolve through the use of trading while holding certain items like Steelix and Porygon2 (some of my long-time favorites).

February 8, 2003
Pokémon in the R.E. League now have happiness ratings (although not visible, like in the cartridges). This means that Frustration, Return, and Happiness-based evolutions now work correctly. I've also fixed the R.E. League search page's layout.

February 1, 2003
Hey, the guy who made the Jabberwock finally finished its final pictures, as well as remaking all of the first ones, thus allowing me to reallow it in Battling Dragons. Moreover, he made another creature as well -- the Cwn Annwn. While I was adding them, I spiffed up the search page to be easier on the eyes.

January 29, 2003
Gym leaders can now purchase extra battles for their towns using their funds through the new system of Gym Extras. I've also improved the stat function in the BD RPG to list information that is also mentioned in the log-in screen, such as level-up and spell info.

January 23, 2003
Do you know what today is? It marks the first time I made an update on this site concerning my work on the R.E. League, meaning that I had to make a new splash page pic for it. Also for the R.E. League, I've completed my site management script and added some new features, including one that informs me as to how inactive some gyms are so that I may remove them from the list.

January 17, 2003
As seems to be tradition with new features to this site, many fixes have been added to the BD RPG. I have also added several smaller features to the site, such as links to game accounts in forum posts and more ease of training BD creatures.

January 10, 2003
I finished the rest of the Nidhogg Hatchling pics and started the Drake. Since I have also made the BD RPG up to a point of saving and adequate functionality, I have completed my promises of winter work.

January 3, 2003
First update of the year, and it is a good one. I've added an entry pic (the first one ever on R.E. for New Years) featuring the shiny new Nidhogg Shadow Blasting. Also, I have redone the Nidhogg Hatchling, which is multiple times better than the former one.

Updates from 1999
Updates from 2000
Updates from 2001
Updates from 2002
Updates from 2003
Updates from 2004
Updates from 2005
Updates from 2006
Updates from 2007
Updates from 2008
Updates from 2009
Updates from 2010
Updates from 2011
Updates from 2012
Updates from 2013
Updates from 2014
Updates from 2015
Updates from 2016
Updates from 2017
Updates from 2018
Updates from 2019
Updates from 2020
Updates from 2021
Updates from 2022
Updates from 2023
Updates from 2024
Copyright © 1999-2022