Welcome to Reality's End. This site is devoted to the many things that are my interests (screw whatever you like), the games I make from time to time, and some community writing efforts. Most things here are phantasy and scifi, so if that isn't your cup of tea, then you are at the wrong place, friend.
|New Artwork July 3rd, 2012
Neapuzzletan Group Pic
: Did you know I was working on a new game? Well, I am. I guess this is the first info on it, which ain't much of a teaser since an actual release of this thing is being expected (but isn't it always?).
|Dream Land Java
Dev Log (Jan 15, 2011 24:20)Linux Sound (ALSA) and Java
: If you look around this great big Internets of ours, you can find endless stories of people complaining about the ill-suited combination of Java, Linux, and sound. I originally set out to fix just my applets, but I think I came up with a way to get ALSA to play nice with all Java I run -- and you can, too~!
Wow, was it a year ago when Bimblesnaff splintered Key of Ages
? For those of you unfamiliar with my attempt to create a canon Battling Dragons story, it suffered
the same problems a lot of larger, older stories do.
For those of you unfamiliar with writing splinters, it means the same story that has been written since March '06 has essentially become an entirely different tale, sharing only the very beginning with its predecessor. Anyone interested in writing should check it out. Not like you can mess it up any more than the original, and hey, if you do, there can always be a third splinter.
This was originally scheduled to be the summer-smash hit until the ubiquitous stuff happened. Oh, that wacky anniversary RE curse~!
This is still comin' out, tho', even if a li'l delayed. After all, if it is one thing that RE does time and time again, it's make games that'll ultimately be ignored~!
Quick Minecraft Update
Posted Wednesday, May 7th, 2014 22:24
It looks like the octopus got a friend; he's no longer the only animal in the ocean.
No, I didn't build that; I had to scour the ocean floor to find one that was generated naturally.
Adding the sponge back into Minecraft is something I've had a hankerin' to do for a while now -- just part of my quest to make everything attainable without cheats. I toyed with the idea of having sponge act as a coral reef, but then it just looked like barf on the sea floor. (So it is obviously the current decorative sponge; not the old, functional, water-banishing one.)
This is based on the really-real Caribbean Barrel Sponge, which is so large that a person can fit inside of it.
Back to Business (or Minecraft)
Posted Sunday, May 4th, 2014 23:56
It sure seems like my yearly site anniversary curse is being accompanied by a horrible, younger sibling a month earlier. I somehow lost all of the Reality's End git tree -- including almost a year of unpushed changes.
So back to Minecraft.
You may have noticed that my server was either saddled with an old version (1.6.x) or was a head-of-line version without my fun changes. This is because the Mod Coder Pack had fallen woefully behind, and I had been using MCP to do my decompiling.
I've managed to forward port all of my changes without MCP, and so (since this was supposed to be the point of this log section) here is how I done'd it, you Googlers you.
Changing Output Device with PulseAudio
Posted Saturday, August 31st, 2013 23:07
Y'know, when I first started this section, I just called it "code" and figured most of the things I did would actually involve code. Now, most of it just seems to involve non-coded Linux usage. Well then, from now on, Linux it is.
I hate PulseAudio. I know it should be a good thing, in theory, but in practice, I always ended up removing it from my Linux desktop distro. It seems like too much software I use doesn't play nice with it, the command line interface has too much if you only want to do a little, it is hard to switch output devices with it from the command line, and -- worst of all -- I can never find good answers to PulseAudio problems on the interwebs.
Time is in a hole somewhere...
Posted Wednesday, July 31st, 2013 22:41
If you are wondering where I have been these past two?! months, just look back to the previous update. Where else does all time go, never to be heard from again? At least I've been getting back into making Minecraft Mods. However, this time around, I am focusing entirely on the server-side so that users won't have to alter their own client in any way.
- Mob heads can be collected by using a Silk Touch Axe.
- Very rarely, mobs can wear a mob head as a "helmet".
- The last few lines of the chat buffer are sent to a player when they first sign-on (or when coming back from a connection interruption).
You might be able to tell that I don't want to change the fundamental concepts of the game in anyway; I still want Minecraft to be Minecraft. They are very inoffensive changes that could be applied to any server. Not quite sure how to distribute them, however. Could I set up a GitHub to distribute patches for patches?