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Forums :: Shadow Aura :: Little Hints for those in the dark

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Ash10

Posts: 435
Member #3

Mar 23, 2005 17:47
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  While battling today, I noticed that some of you are completely clueless as to what you are doing. Take my 2 battles with Vang for example. I placed my general, he then proceeded to place his entire 10 troops onto the battle field, hoping to gain the most tiles.
  
  My hint for you is: Do not play all your troops! This is a tatical game. Your opponent attacks, you respond with one or two units that kills the ones he placed, etc. You do not play all your units at the begining. Also, make sure you read the bottom of the battle pages! They include important instructions and the win conditions, so don't blow it cause you don't read.
  
  If you have any small tips for new guys, post them here.
  
Memeber of Derelict Studios
  
  
  [Editted by Ash10 on Mar 23, 2005 17:48]
wyvernofab

Posts: 85
Member #162

Mar 23, 2005 17:59
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  other than the age differance, what is the advantage of a general?
draggy1234

Posts: 486
Member #97

Mar 23, 2005 18:18
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  This might be difficult to follow with the increasing variety of troops around, but try not to do something like clump your troops together or deploy them in a disadvantageous way.
  
  Two examples both come from both of my battles at Whitefield. From the first battle, don't place Unscurs diagonally from each other, for example. Their patterns overlap and don't help you. From my second battle, my opponent clumped troops together, making it easy for me to take out two per troop.
  
  I know this may become increasingly difficult, but you may try to read what troops your opponent brings in to battle so you can counter effectively.
  
  EDIT: wyvernofab, to answer your question, generals can cover more tiles, have more life, and can apparently survive more defeats if I remember correctly.
  
  [Editted by draggy1234 on Mar 23, 2005 18:21]
MintMan

Posts: 4061
Member #1

Mar 24, 2005 24:32
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  Generals are simply level three and immortal. When you start, you only have nymphs. What sense does it make for a bunch o' babies to lead an army? Thus, you may promote one to the rank of general.
  
  You may only have one general at any given time, and you may replace an old one whenever. The score stays, but everything else is lost (it is not like you use all of the troops you are given, anyway). The price of this power is that a general must be used as the leader of a battalion whenever it is part of it.
  
  And, of course, a general inherits all powers innate to both Elders and Leaders. Being Level Three, they have and deal damage in the amount of 150. They can be placed on elements even they are weak to not just to ensure that, when invading a place, at least one of your monsters has a tile to be placed upon, but because I was too lazy to code a check! Hilarious!
  
  
  Placing everyone up-front might seem like a bad idea now, but it can be quite cool. Ever see Pragnokras's pattern line up? Stack 'em on top of one another to get a pretty solid build. Putting them side-to-side gives a pretty good, interlocking sweep as well. The only problem is finding an enemy whose entire army is weak to ice...
  
  As more specials are released (like Prag's great sleepy Serenade), there will be more going behind the place-all method that makes it seem less ludacrous. The main thing going against it isn't that the enemy can take over all of your tiles and win, but that they will just kill all of troops!
  Place nine, tops; ten when desperate.
Ash10

Posts: 435
Member #3

Mar 24, 2005 9:35
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  On Mar 24, 2005 24:32, MintMan said:
  

  As more specials are released (like Prag's great sleepy Serenade), there will be more going behind the place-all method that makes it seem less ludacrous. The main thing going against it isn't that the enemy can take over all of your tiles and win, but that they will just kill all of troops!
  Place nine, tops; ten when desperate.
  

  
  See, thing is, I killed all of his troops, and I still have 2 or 3 left.
  
Memeber of Derelict Studios
Lugiatrainer

Posts: 400
Member #20

Mar 24, 2005 17:37
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  On Mar 24, 2005 24:32, MintMan said:
  
They can be placed on elements even they are weak to not just to ensure that, when invading a place, at least one of your monsters has a tile to be placed upon, but because I was too lazy to code a check! Hilarious!

  
  Strange, I can't seem to get ANY of my WingWorms to go to ANY area, even the general!
  
wyvernofab

Posts: 85
Member #162

Mar 24, 2005 17:48
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  trainer: maybe these areas arent on their terrain list? although, i dont know why a general cant get on a space. also, a wingworm is a HORRIBLE GENERAL!!!!
  
  
  [Editted by wyvernofab on Mar 24, 2005 17:49]
VinnyD

Posts: 443
Member #9

Mar 24, 2005 17:55
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  Well, I can't see why your general cant go places, but Wingworms are awesome, don't know why you shouldnt make one a general. And wyvern, you can relax with your posting, the forums aren't going anywhere. Mean Look
  Did you check their special ability yet? It's useful.
Cheetarius

Posts: 353
Member #10

Mar 24, 2005 18:48
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   Okay, if you lot are going to be going about posting tips - where does it tell you what the ways to defeat a monster are? Is it just as simple as either having one of your creatures placed on top of an enemy, or having a creature's elemental pattern overlay them, or what?? I'm sorry, but looking through all the battle related pages, I didn't see anything on this. Frown
  
  Edit: If I just overlooked it (quite likely) could you guys just tell me what page it's on? Slanted Mouth
  
- Cheetarius, Home-Grown And Brought To You Fresh By Your Local Produce Store...
  
  
  [Editted by Cheetarius on Mar 24, 2005 19:04]
VinnyD

Posts: 443
Member #9

Mar 24, 2005 19:04
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  You can't place a monster on top of a monster, but you hit them with the elemental pattern. The weaker they are to an element the more damage inflicted, and some specials like unscurs can be used to kill.
  
  If your monsters cant be placed on a tile because of elemental weakness, and you need to hit a person from that tile, or something of the like, try changing the tile's element first with a different monster and then placing. The more you know...
  
Don't you look at me twice, or I'll @#$%ing kill you.
Ice

Posts: 411
Member #46

Mar 25, 2005 3:22
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  How, exactly, does the Tile takeover work? As soon as you play down a creature, their tile pattern covers the section of the fields that are either weak to their tiles or neutral (and these tiles then become your own)? And then if a pattern overlays an enemy, (that is either neutral or weak to yours) then they are "defeated" and you get their spot counted towards your tile total? And finally, if your pattern overlays an opponent's owned tile, do you take it from them, then? (if your tiel is strong against theirs)
  
°(o.o)° (c) Ethereal Enterprises, 2004
MintMan

Posts: 4061
Member #1

Mar 25, 2005 12:34
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  Don't know why you are askin'; you got it all down pretty well, it would seem
  
  
  Just a few clarifications: enemies do not defeat just so easily. Normally, what you say is true. However, the effectiveness relates the damage done. You also have to consider that different levels have different life and damage in different amounts (equal to their basic life, the same for all level 1's, 2's, and 3's). Each amount of effectiveness steps this up or down by one, to a pattern that looks something like 25, 50, 100, 125, 150, 175, 200...
  
  
  When taking over an enemy tile, you must be effective against it in order to take it. If you are ineffective, you will not take it. Neutrality has a condition on it:
  
  1) If the enemy who placed the tile is defeated (even if defeated by the same monster currently attacking), you get the tile.
  
  And now, the rule so complicated that it is the only thing in this post not mentioned in any of the help...
  
  2)If your element is neutral to the enemy but it is also more effective against the tile that the enemy's attack is currently covering and said tile is the map default, you get the tile.
  That one is not mentioned for obvious reasons. It is just sorta a grab-barg of fun to get.
draggy1234

Posts: 486
Member #97

Mar 25, 2005 13:51
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  Questions on generals:
  
  Say I have had the same general for some time, and then decide to switch to another. There is a wound count still in effect, right? So, if I've been doing poorly with my general and then I "de-general" that troop, and if that troop has been defeated too many times that it would have died if it weren't a general, will that troop be lost once it is no longer a general?
  
  Also, I presume there are restrictions to changing generals?
wtfmate

Posts: 7
Member #223

Mar 25, 2005 15:23
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  Direct quote from the bottom of the "List all Monsters" page:
  
  General column highlights which of your monsters is the leader of your army. To declare a new general, check the box and update the army list. That monster will receive up to two Levels Up regardless of score and will replace the previous general, if any existed. Your army can only have one general at a time; changing generals will cause the old one to be entirely lost. This option is only available when viewing your entire army, not just a battalion.
MintMan

Posts: 4061
Member #1

Mar 25, 2005 15:24
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  Um... when you change your general, you lose the monster that was your previous general forever, as you are informed whenever even selecting a different monster's button to be your general.
  
  And then plain ol' generals are immortal, so their wound counts mean nothing.
  
"Only ugly people date." ~ L&O: SVU
LieutenantEagle

Posts: 953
Member #27

Mar 25, 2005 20:09
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  Thanks for all of the pointers to all of you who gave advice in this topic, I'm much less confuzzled by everything now.
  
  I will be out on vacation for several days...hopefully this won't be too detrimental on my current Shadora battle.
  
  Two off-topic things: first, you may finally welcome Narotuilindale the Bennu, whom I adopted several hours ago. Also, is the Free Relic thing still in effect?...because the ad still goes to the Free Relic page.
  

  LieutenantEagle
  President of the SMFC
  Super Mario Fan Club
  -----------
  "When you have your own money, it means you've got more money to spend."-President Dubya
  
Blade

Posts: 366
Member #99

Mar 25, 2005 20:10
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  On Mar 24, 2005 24:32, MintMan said:
  

  And, of course, a general inherits all powers innate to both Elders and Leaders. Being Level Three, they have and deal damage in the amount of 150. They can be placed on elements even they are weak to not just to ensure that, when invading a place, at least one of your monsters has a tile to be placed upon, but because I was too lazy to code a check! Hilarious!
  
  
  

  So my unscur general should be able to go on an terrain?
  because I am getting a message saying he can't....
  I'm sure I have missed some thing so please bring me up to date.
  
  The following monsters cannot travel in the terrain of Purquis:
  Tyrannus
  
  Tyrannus being my general....help appreciated..thanks.
  
  
Blade
  What does not kill you might maim you Big Smile
MadGoblin

Posts: 1515
Member #2

Mar 25, 2005 21:19
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  The part that's important is even bolded in your quoted area!
  
  Tiles != Terrains
  Tiles are the elementally affected squares that comprise a terrain. Terrains are geographical areas that can be claimed by an army.
  
  Generals (or leaders of battalions if your big dog isn't in that troop) can be placed anywhere, even if weak to the tile's element.
  
  This do not mean they will be able to march anywhere.
  
  March != Place
  Marching is moving a battalion to a terrain.
  Placing is setting a troop onto a battlefield to unleash their attack pattern and ability.
  
  In final note: Heh. Go, wtfmate! He answered like the top dog for a first posting, showing he has the right stuff! * gives wtfmate a Pez *
  
"See you in hell, candy boys!"
  - Homer, The Simpsons
Sword
wyvernofab

Posts: 85
Member #162

Mar 26, 2005 12:14
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  On Mar 24, 2005 17:55, VinnyD said:
  
Well, I can't see why your general cant go places, but Wingworms are awesome, don't know why you shouldnt make one a general. And wyvern, you can relax with your posting, the forums aren't going anywhere. Mean Look
  Did you check their special ability yet? It's useful.
  

  when you choose a general, it increases 2 levels, and the wingworm (or whatever its now called) is no longer a parasite as an elder. not only that, but a parasite ability wouldn't help as a general, since they are invincible.
   PIEISGOOD!
  
  [Editted by wyvernofab on Mar 26, 2005 12:27]
Lymfada

Posts: 187
Member #214

Mar 26, 2005 13:59
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  One other thing about playing that I dont remember seeing in this thread. You dont have to defeat all your opponents creatures to win. If you have the tiles you can win, sometimes you have no choice and cant defeat your opponent with brute force.
  
Lym
  What does not kill you makes you stronger
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