Okay, I am not even going to ask why people want to know what location is connected to what location, but what exactly would boundaries do? Boundaries are not the problem; not knowing what terrain is where is the problem. Boundaries would not tell you "Oh, so that's Blackwood." Boundaries would just tell you "SOMETHING IS HERE." Something is everywhere on the map! Labels might tell you where everything is, but labels would also cover up any sort of graphical representation of the map, 'specially when Grevja kicks it up to its 100+ areas. You would just be looking at words that are next to one another; how lame is that?
Personally, I would just keep relying on the mouse-over method, 'cause... you know.... everything in Shadora has context-sensitive help as context-sensitive help was made for a reason.
I mean, that is how you get help or information on anything on a computer; hold your mouse over it.
And want-wit called Eagle, an FAQ is apparently not necessary as your question has been answered 1) When you were challenged, 2) When you challenged someone else, 3) On the battle page, 4) On tons of other pages, and 5) In this thread multiple times
that a battle ends after five days from its start, no matter what. Your battle, as I just explained, was not ending because you still had actions left to use.
All an FAQ could have on it is all of the information that every page tells, save only not when you actually need it. I have said I am going to make a starting tutorial many times (which will cover sign-up, recruit-up, general-up, and battle-up, but not anything else), but an FAQ is entirely worthless, especially when you consider that you people never read them anyway.
Hel, you aren't even reading the help provided on every page that takes about two seconds to scroll down to.
draggy1234
Posts: 486
Member #97
Mar 19, 2005 16:11
LE, after a challenge has been accepted and battle initiated, the battle itself will only go on for 5 days (120 hours) maximum.
And defeating all of the enemy's troops isn't the only victory condition. I believe that there are five possible ways listed at the bottom of the battle page: opponent retreats, defeat all enemy troops, control the majority of tiles, defeat more troops, and control more tiles. By the way, I still have five troops left on the field that you haven't defeated, and I stupidly put my last one in the range of your final Shadow Darts.
MintMan
Posts: 4061
Member #1
Mar 19, 2005 16:59
Stupid? Hows that stupid? Out of range is something stupid to do? No! That was a smart thing -- a very, very smart thing.
It is not like using all actions is the only thing keeping a battle from ending. Like has been said more than enough here and elsewhere, if someone is obviously going to lose, they should retreat. If one Shadow Dart could have changed the winner from you to Eagle... well, more power to ya, 'cause Eagle (in such a sitiation) should do the smart thing and run to spare himself the injury.
draggy1234
Posts: 486
Member #97
Mar 19, 2005 17:16
That wasn't exactly what I said. I had nine troops on the field already, and everyone was out of range of the Unscur in question. Then when I put down my tenth, I forgot about it. Now my tenth troop is in the Unscur's range.
MadGoblin
Posts: 1515
Member #2
Mar 19, 2005 19:02
Yeah, that's 'cuz he's stupid. You see, he made this big stink about how you were "being so stupid" by saying something that was already clarified. I don't know how he thought the word "in" was "out". I mean, I noticed right away. It was all, "Wait a second, Ems is a stupid boy."
Good stuff. Guess the man of two Ms will have to think twice next he tries to belittle someone now. So, ... I'll have to do it next time, as I am perfect
"But you'll kill us all!"
"But ice cream cake!"
- The Simpsons, Treehouse of Horror XV
LieutenantEagle
Posts: 953
Member #27
Mar 19, 2005 22:34
You completely lost me there on that last post...all I could gather from the last few was that I have been a total idiot?
LieutenantEagle
President of the SMFC
Super Mario Fan Club -----------
"And one of the things we've got to make sure that we do is anything. -President Dubya
draggy1234
Posts: 486
Member #97
Mar 19, 2005 23:28
Too bad there's no way to show the final resulting field of a battle. I have no idea what happened in my third battle to make me lose.
MintMan
Posts: 4061
Member #1
Mar 20, 2005 24:16
Um, there are not that many conditions for death. You either had all of your troops defeated, or your opponent got the best of the tiles.
The fact of the matter is... you lost. This isn't like BD where something strange or interesting can happen. You just got beatsded. Frankly, you should have seen this coming.
Easiest thing would be that if you played all of your troops (and I am guessing you did since the battle ceased), all of them were defeated.
draggy1234
Posts: 486
Member #97
Mar 20, 2005 24:31
Wait, death? None of my troops are dead.
I'm presuming that somehow three of my Doks got wiped out by a last Ardranipuls.
EDIT: And on the note of seeing this coming, I was sure I had a good enough margin for a victory. At that time, only three of my troops were defeated compared to six, and I thought I checked the possible placements for an Ardranipuls to come to two more at the most.
[Editted by draggy1234 on Mar 20, 2005 24:34]
MintMan
Posts: 4061
Member #1
Mar 20, 2005 1:44
Did you account for Bithed? Or even a monster in its mature, level two stage with an even larger pattern?
And what was your tile majority lookin' like? I really hate that people downplay that part of the game. I am thinkin' about ditching majority control and just making more tiles the third condition.
And by "dead" I just meant defeated. You never really have a dead monster on your hands as they are simply removed from your account.
Lymfada
Posts: 187
Member #214
Mar 20, 2005 10:40
Have another question. If all monsters have been played and my opponent has defeated 7 of my creatures and I have defeated 6 of his, but I control more tiles than he/she does, who does the win go to? Both are listed as conditions of victory, are the conditions of victory the order in which a win is checked?
Lym
What does not kill you makes you stronger
Ash10
Posts: 435
Member #3
Mar 20, 2005 11:57
Based on my talking with MadGoblin and what I understand, the conditions are checked in order. So, if you satisfy the first condition, then the rest aren't checked. If you don't, it moves to condition 2, and so on.
Memeber of Derelict Studios
[Editted by Ash10 on Mar 20, 2005 15:00]
MintMan
Posts: 4061
Member #1
Mar 20, 2005 12:53
Ash is correct (of course; he is old, new to TSC, but still smart).
That is the reason there are numbers next to the victory conditions. Go in the order that they state, which is conveniently the same as they are numbered.
It should be noted (again) that the majority tile control is being heavily considered to simply become controlling more tiles in favor of putting more emphasis on tile changing, which many are downplaying.
Now thats a HUGE map. I was glad to get my other 2 armies on the field. Mint you must have a ton of creatures lined up for this cant wait to see em all, for me thats half the fun seeing new stuff (well it may not be new to everyone but it is to me) and seeing what it can do.
Lym
What does not kill you makes you stronger
MintMan
Posts: 4061
Member #1
Mar 20, 2005 18:02
Actually, just about none of the monsters have been seen by anyone on the site (save for Dolfool/Chaosjester, which was in the original Java game) since no body goes to my artwork!
That is where Mycanid, Lunarcit, Seogrim, Floatcloak, and how many others dolly about.
But mostly, you will be seeing Gobbo's monsters. He actually has the time to draw them all. I don't know what's up with Six right now. I really wanted to get Omnipo out (even tho' it wasn't a first monster like Dok and Unscur; Zephyr the Wind-Frog was), even if with the Java graphics.
Lousy bruddah. His unmonsterness was also the reason the Java game was never finished. He drew neither The Creature nor The Creeper for the final enemy.
Oh yeah, that ain't the whole map of Grevja, either. You can see a bit of the space port there, and then there is the whole eastern part -- the map started smack-dab in the middle of the continent!
Then, you need to remember Rhado, which is the largest continent on Shadora. Grevja is only the smallest, which should be about one hundred areas. We gots a ways to go!
[Editted by MintMan on Mar 20, 2005 18:14]
Foshi
Posts: 33
Member #158
Jun 24, 2005 10:10
Okay, I've got a question. When you get an elder, will it
a) be teetering on the edge of death, or
b) become immortal, like your general?
"Yesterday it worked.
Today it is not working.
Windows is like that."
~Haiku
MintMan
Posts: 4061
Member #1
Jun 24, 2005 11:49
1) Hel-friggin'-no will it be immortal! That would give you a supreme advantage.
Only the general is immortal solely for the purpose of always having a troop in your army. Generals essentially come in with one foot in the grave, tho'. They are too powerful to stay around for long.
2) Why the bleedin' crap did you update the first topic ever for a completely unrelated question? * muchly uses LandSmite on Foshi *
MintMan uses LandSmite on Foshi
LieutenantEagle
Posts: 953
Member #27
Jun 30, 2005 19:09
Sorry to update a dead topic, but there's a minor problem that I'd rather not start a new topic about.
There seems to be some sort of problem with the "Withdraw" command on the World Map. I tried to withdraw a unit from Avashire to eventually relocate it to a to-be-invading battalion. However, when I attempted to do this, I got a screen that says: "LieutenantEagle is marching out of Avashire!" and nothing more. No troop selection, nothing. When I checked again, I still own the land (obviously, as I didn't select whom to send out of Avashire into my reserves). Is this some small scripting bugger-up?
Also...if there's no way to end a battle for someone who's on vacation, would your only advice be to try and find Internet access?
LieutenantEagle
President of the SMFC
Super Mario Fan Club -----------
"We're making the right decisions to bring the solution to an end." -President Dubya
MintMan
Posts: 4061
Member #1
Jun 30, 2005 23:30
Let me get this straight: instead of starting a new topic for something that is a new topic, you instead post-dig to the oldest of topics immediately after I just chewed someone out for raising the dead needlessly? Real f***in' bright, ya dumb hippy.
Y'know, I tell people not to post dig 'cause it just makes for bad browsing. If someone wants to read about a topic, they should be able to know what is in it by its title.
Someone expecting to see the first topic instead finds a completely worthless and tangent addition, and someone who may come across the same problem will just do the intelligent thing (what not being a moron and all) and start a new topic for it, no matter how insignificant, because it would address the issue and, at worst, simply be left alone after the issue is addressed.
No, instead, you have to give people false hope, going to a topic to expect something that isn't troubleshooting related, perhaps even wasting their time to go a few replies deep, and all for naught 'cause you and all your back-tracking kind are just too damn lazy to make a new topic which is actually easier than updating an old topic since it requires a simple click from the main page instead of first finding an unrelated topic and then replying to it. Frickin' genius.
At any rate, there is no error. I mean, it wasn't saying anything, and that was a problem, but no error. A message should have popped up, telling you that you had no lands that you could even retreat to.
I think this got removed from the original game when the battle script gained a retreat function.
If all your lands are full, just use the new swap feature instead. Full lands can transfer thataway.