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Blade

Posts: 362
Member #99

Aug 9, 2005 23:57
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  Is there any way to find out what a move does? I mean, some of the stuff I put in my rp list I cant even remember putting in....
  
Conker's Bad Fur Day
  
  Conker: Well, here I am! Conker the King... king of all the land! Who'd a thought that? But how did I come to this, you say? And who are those strange fellows that surround my throne? That you also say! Well. It's a long story. Come closer and I'll tell you. It all started... yesterday. And what a day that was! It's what I call... a bad fur day!
Battalon127

Posts: 753
Member #25

Aug 10, 2005 24:19
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  I assume you mean an FtRPG move, in which case, check the FAQ. I think most if not all techs are in there. If you still don't quite understand what some of them do (I still don't completely get stuff like Transform) you could ask someone to explain it.
  
Self-esteem is for pussies. ~MintMan
Blade

Posts: 362
Member #99

Aug 10, 2005 24:37
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  No I mean Tech commands...oh and can you combine 2 techs with one (or more) tokens?
  
Homer: (in japanese) Should we tell them the secret of inner peace?
  Bart: (in japanese) No! They are foreign devils!
MadGoblin

Posts: 1509
Member #2

Aug 10, 2005 1:18
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  Tech commands are FtRPG commands, Blade. Like Batt said, see the FAQ for what they do. If you want to know what a comprised Tech is, check a member's individual master account info page/ "the scroll and the sword icon".
  
  And, yes, of course there is a way to combine tokens. That is what the "Combine" token does. ... combines. Cross, one that is harder to get, allows you to mix four tokens.
  Note on combining: You cannot combine two Techs, being a combination of Tokens, together. You can only put tokens into Techs. This means, I for example, could not combine Baning Ring into Acrid Blazer, but I could still add, say, the Poison Token to Acrid Blazer.
  
"I'm going to special hell."
  - Captain Malcolm Reynolds, Firefly
LieutenantEagle

Posts: 953
Member #27

Aug 11, 2005 18:54
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  By the way, a small point. When you are in early classes - that is, Adventurer or the "First Four" - don't be foolish like I was and attempt to build huge abilities. Once you use Combine, you need to re-learn it, so if you take all the time to learn Combine and the token you want to add, it'll take lots of time. Of course, as FtRPG has no particular point, it doesn't really matter what you do.
  
  By the way, I think there should be a non-combinable "Remove" token that could be used opposite of Combine - that is, to remove a token from a tech. I mean, I unknowingly put Bio in my good ol' FieryCutter, and now I lack a decent assault tech...good thing I have Cross on the list.
  

  LieutenantEagle
  President of the SMFC
  Super Mario Fan Club
  -----------
  "I know what I believe. I will continue to articulate what I believe and what I believe - I believe what I believe is right." -President Dubya
  
MintMan

Posts: 4043
Member #1

Aug 11, 2005 23:17
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  Remove is just a huge waste of time -- literally. You spend time to learn Combine, and then you spend more to unlearn your combination.
  
  I guess I am just assuming that people should be smarter than to combine away their good stuff.
Blade

Posts: 362
Member #99

Aug 12, 2005 24:46
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  P'haps the almighty giant hammer tech. Instantly lose everything.
  
Blackness covers all I see and all I touch.
  No feeling of pain just sorrow.
  My hand loses grip of the sword I held.
  And I turn to become a true shadow.--Rikimaru's death song. Tenchu:WoH
LieutenantEagle

Posts: 953
Member #27

Aug 12, 2005 1:25
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  Yes, Mints, the precise meaning of the Remove is to penalize foolish combining...so the time wasted is good negative reinforcement. The burned hand teaches best, and the destroyed time teaches...painfully.
  

  LieutenantEagle
  President of the SMFC
  Super Mario Fan Club
  -----------
  "We're making the right decisions to bring the solution to an end." -President Dubya
  
Blade

Posts: 362
Member #99

Nov 18, 2005 21:43
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  how about some sort of sacrificial tech? You sacrifice a certain move you may have learned and it reduces the time of the current token/s you are learning.. (in my case BlackFlame would die)
  
Blackness covers all I see and all I touch.
  No feeling of pain just sorrow.
  My hand loses grip of the sword I held.
  And I turn to become a true shadow.--Rikimaru's death song. Tenchu:WoH
MintMan

Posts: 4043
Member #1

Nov 18, 2005 22:07
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  Yeah, once again, that isn't something that you can use. That is an auxillary inaction. How is that supposed to be performed for an in-message action?
  
  * uses Not Learning on no person or anything in this thread 'cause he made some bad decisions in the past *
  
  
  Yeah.... not a lotta sense.
  
Viva la raza!
Blade

Posts: 362
Member #99

Nov 25, 2005 9:13
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  small request...could you make the FtRPG box a bit bigger...I'd like to see all my techs/tokens/opponents and not have to scoll all the time....might make it a bit easier......yeh.
  
Conker's Bad Fur Day
  
  Conker: Well, here I am! Conker the King... king of all the land! Who'd a thought that? But how did I come to this, you say? And who are those strange fellows that surround my throne? That you also say! Well. It's a long story. Come closer and I'll tell you. It all started... yesterday. And what a day that was! It's what I call... a bad fur day!
Kupoling_Katana

Posts: 63
Member #238

Nov 25, 2005 10:57
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  Also, the combine doesn't make much sense, either, at least for those wh don't want to guess. I know you'd prolly put the tech name in first, then combine the tokens, but what about the id part. What's that used for?
  
  *  with quick reflexes, uses Earth to guard against the inevitable LandSmite *
  
Poeple make mistakes, you just gotta deal with it
Sword
MintMan

Posts: 4043
Member #1

Nov 25, 2005 11:18
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  How much bleedin' bigger do you need that thing to be? It isn't like you have to view them all at the same time. You find something, you click "Add RP Command," you move on.
  
  I mean, you do not even have a lot of stuff to look through what with your three techs. What are you trying to do? Look at all three of the things at the same time? I would not even begin to know why...
  
  
  'Course, you also did just say that Black Flame was entirely worthless, and it is just a bunch of elements.... how is that worthless? You use it alone or combine it with some more tokens to make it do an elemental something else. How is it so offensive that you must destroy it to continue living? Confusing much?
  
  
  At any rate, the size was chosen so that it with the entire Post Reply table fills up one screen view. Most of the console list is just doubled, since it is just a repeat of the tokens from the command portion, and you are really supposed to know who your targets are anyway. They are just stated for spell checking and summons.
  
  So I still have no idea what exactly you are scrolling through, or why you are scrolling so bleedin' much. Maybe one of those people with, like, fifty techs and tokens could make this argument a little more rationally. * out of complete confusion, uses Mystif on Kupoling_Katana *
  
  
  The ID for combine is the name of the technique you are creating. I thought that was self-explanatory.
  The only time Combine gets confusing is when the targets for the combined tokens/techs don't match up. You'll just get a message like "You have no such item as boyachi" or some strange such like that, but then all you gotta do is switch your item and target name or whatever sort of switch would be appropriate.
  
  Yeah, I know I gotta make a JScript interface to handle that part better.
Viva la raza!
  
  [Edited by MintMan on Nov 25, 2005 11:22]
Sword
Blade

Posts: 362
Member #99

Nov 26, 2005 7:44
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  I just like to see things 'is all (Having the smaller box is just slightly confusing and makes it a bit harder to take it all in)....having 9 tokens/useless techs (blackflame) is annoying.....
  
  I just changed class to mage...does that stop me from being able to learn certain tokens (eg Cross...it was there before I changed to mage and I wants it back)
  EDIT: mage is down a class so i cant learn advanced tokens... my mistake D'oh
  
Blackness covers all I see and all I touch.
  No feeling of pain just sorrow.
  My hand loses grip of the sword I held.
  And I turn to become a true shadow.--Rikimaru's death song. Tenchu:WoH
  
  [Edited by Blade on Nov 26, 2005 7:54]
Kupoling_Katana

Posts: 63
Member #238

Nov 26, 2005 10:22
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  Yes, but then again, with the ID out of the way, I tried to make my tech, but it didn't work. Here's why... (removing the colon from the RP command so I won't get another error, and replacing tokens and techs with generic names)
  
  *cross token1 token2 token3 tech1*
  Error: There is no such token as tech1
  Follows the FtRPG box instructions.
  *cross2 target tech1*
  Error: There is no such tech as tech1
  *cross tech1 token1 token2 token3 tech1*
  Error(paraphrased): There is no tech1, so you cannot add to it.
  
  Maybe try tech as none? Confusing
  
Pyra Ultima's Cure for a Paper Cut By Syra Arcana
  
  1: Carefully use tweezers to open the cut up.
  2: Squeeze lemon juice, or hydrochloric acid if you have it, into the cut. This will slow the clotting process.
  3: Lightly salt the cut.
  4: Apply some heavy base to neutralize the acid, like drain cleaner.
  5: Apply a band-aid made of 75% nuclear-quality duct tape, 25% briar thorns, and wait 10 to 12 weeks.
draggy1234

Posts: 485
Member #97

Nov 26, 2005 11:12
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  Kupoling_Katana, the first four tech/tokens after the cross are where you put in your existing tech and/or tokens to be combined into one new tech. From what I see, in your first attempt you either only tried to combine three tokens into one new tech (you need four) or you put your existing tech to be combined into the wrong place (your tech to be combined into something else needs to be placed first). In your subsequent attempts, you didn't have the new tech yet to add to or target with.
  
  Basically, cross should work something like this, from my experience:
  
  1. Select the Cross action from the console.
  2. Select a tech or token that you already have.
  3. Select three other tokens outside of those in your first selection.
  4. Put in for "id" the name that your new tech will be.
  5. If your new tech requires a target, provide a target.
  
  Hope all that helps.
MintMan

Posts: 4043
Member #1

Nov 26, 2005 11:41
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  Again, Blade, Black Flame is not useless. Elemental techs increase resistance and healing, and if it so damned useless in your opinion, just friggin' combine some more tokens into it to get a stronger technique.
  
  
  Okay, Kups, I am looking at my Cross in the FtRPG pad right now. In fact, I'll "Add RP Command" right here for ya:
  *:cross tech token x3 id*
  Now, I see there is an extra space between "token" and "x3", but that should not hurt anything.
  
  So do ya see what you are doing wrong yet? Let us remember the words of the Help file:
Cross
   Cross is a more advanced version of Combine. It will allow you to put up to three tokens into one tech or to unite the powers of four different tokens...
So let us re-examine the RP Command stuff given to you (which, apparently, you didn't use)
  
  Tech: An existing technique, or a token (which is listed under Techniques and technically also a Technique) -- this goes first.
  Token x3: A list of three tokens.
  ID: As I just explained to you above, the name of the technique you are trying to make.
  
  Now, instead of tearing apart what you did wrong, I figure you can look and see what you did on your own. I mean, none of your examples followed what the "Add RP Command" button adds to the forum box for you, so just... y'know... actually click it, and everything will be fine.
  
  
  (Yeah, despite being posted twenty-nine minutes after Dragg's, I started writing this long before -- gerbils distracted me.)
  
Viva la raza!
  
  [Edited by MintMan on Nov 26, 2005 18:52]
Kupoling_Katana

Posts: 63
Member #238

Nov 27, 2005 13:30
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  Yeah, Draggy's explanation worked, but the combine/cross token's power is more of a fine print thing, and it needs to be explained. But I got my tech, and I shouldn't complain.
  
  But the Cross2 object is just plain weird, though. Maybe it's for healing commands...
  
  * brings forth an Alexandr on MintMan with giddy joy for the tech...then realizes it's damaging *
  
Poeple make mistakes, you just gotta deal with it
  
  [Edited by Kupoling_Katana on Nov 27, 2005 13:32]
Sword
MintMan

Posts: 4043
Member #1

Nov 27, 2005 13:52
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  Idunno... no one seemed to have a problem before you. The big thing with Combine before was people wanting to Combine such things as Change or Throw Slanted Mouth demonstrating a clear lack of reason on their part.
  
  Ah, a summon. Thar's yer problem. A plain-ol' plain-ol' Summon token has nothing required in it, but once you Combine it with something material (i.e. another token that is not like it: Bio, Forge, Transform), you'll see a very distinct ID requisite pop-up. It's an overloaded argument used also by Combine, but it is indeed separate (as all technique arguments are, and necessary after a Combine).
  
  So you needed to type something out like:
  *:cross construct dispel summon blast Alexandr MintMan Alexandr bla bla bla...*
  with that second "Alexandr" being wholly unnecessary (or perhaps just a dot) since it is just the unique name of the summoning in case you summon multiple things Dead
  
  And this is why I need to script an advanced JScript console instead of a fill-in-the-blanks interface. * uses LandSmite on Alexandr with much owning to buy him some more time *
  
  [Edited by MintMan on Nov 27, 2005 13:53]
Sword
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