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Forums :: Endless Night's Dream :: So, It's Kinda Sad

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LeeTupper

Posts: 158
Member #42

Dec 23, 2009 9:30
E-Mail Web Site Master Account Battling Dragons Endless Night's Dream R.E. League Reply w/ Quote Edit Post

  More than two years since this board got a post? Tragic, I tell ya. My favorite game on the End deserves better than that.
  
  So, anyways, time to spice up some discussion here.
  
  What's your favorite special shot setup? I personally like the "Skip/Backlash" Combo, if only for the feeling of standing there with enemies getting thrown into my face and then exploding while I'm impervious to it. There's just something satisfying to it.
  
  On the other hand, for tactics, I like the "split both ways" chameleon shot. That's a handy little tool for dealing with the inevitable Enemy-Empty Space-Enemy on the closest row issue.
draggy1234

Posts: 485
Member #97

Dec 24, 2009 2:52
Master Account Battling Dragons Endless Night's Dream R.E. League Reply w/ Quote Edit Post

  I play(ed) for survival and efficiency more than flashiness when it came to the survival and puzzle modes on END, so my trick shots usually reflect that mindset. For survival mode, I like to keep them simple. Simple trick shots are cheaper to unleash, meaning I can have them handy more readily in case a tough situation comes up, and they usually do just as well, if not moreso, than many of the more expensive combinations. On the puzzle modes, since they are static boards I'm really just free to experiment around with different combinations and see which trick shots most efficiently clear the largest portions of the board while leaving the fewest odd spirits in weird places.
  
  As a related sidestory, I went on a trial run earlier today on Normal Survival mode to test out the trick shot from the giveaway. So I start with two squares of energy on both Dream and Nightmare bars. Took until turn 95 to fill up the Dream bar to the max of 8 squares, while Nightmare was at around 6. Turn 134 was when I'd maxed out on both energy levels at 8 squares each. Then I fired the Christmas trick shot to see it in action.
  
  It consumed nearly 7 squares from both bars. Nearly seven, out of eight max.
  
  On the upside, it was funny to see those white splashes all over the place. Big Smile
Lugiatrainer

Posts: 398
Member #20

Dec 24, 2009 18:20
Master Account Battling Dragons Shadow Aura Endless Night's Dream R.E. League Reply w/ Quote Edit Post

  Indeed, Finale-IX takes forever to charge up, and is usually pointless, but if you get it in the right spot at the right time, you can clean the entire field almost completely, unfortunately, you're probably better off using something weaker that won't leave you absolutely drained of energy, and that can be used sooner. http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical
MintMan

Posts: 4043
Member #1

Dec 26, 2009 13:47
E-Mail Web Site Master Account Battling Dragons Shadow Aura Endless Night's Dream R.E. League Reply w/ Quote Edit Post

  LT hit it right on the nose. I never intended that move to be used other than to see it and similarly evacuate a similar action from one's bowels. I mean, the shots shoot one another due to the madness of the ability.
  
  In fact, after playing survival a while, aiming specifically to gain the most energy, and failing after quite a few rounds (not as much as Draggy, tho', 'cause I'm impatient), I just hacked the thing to see the attack in action -- just to make sure it works. Crazy stuff.
  
  
  As I do believe has already been covered elsewhere on the site, END was killed before it ever came out. If its highly specialized crowd of original content plus puzzle games (and it wasn't, as other RE oddballs have survived before), it was the fact that personal web sites died during its development. It was to rely heavily on fan-made anything, of which it got none.
  Now, user-developed content is all about being hosted on site, which has been made possible by the increasing amount of memory and the decreasing amount of good free hosting. Back in the day, no one would want to do such a thing as it was almost an insult against the credit one would be due, but now, it is just all "I'm a member in ninety communities, each screenname with more trailing numbers than the last!" linked in every sig. Oy...
  
  END's floppiness now colors new things I develop to specifically cater to a you-can-specialize-but-mostly-no-so-please-don't-hate-it kinda crowd. I mean, did you see how much customization was in any of the Shadow Aura games?
  
  Of course, the final nail in the coffin of END was realizing just how simple it would be to solve the game. "Simple" being not all that simple at all, but it could still be done. That sorta takes me out of a game.
  
  
  Didn't I have a point to all this? Oh yeah, stay outta my yard, you crazy kids~!
  
  PS: Chameleon is mostly worthless and simply may have use only in some static puzzles to get off a multi-shot with an apparent more-than-one-type.
  
"Nobody go downstairs! The holodeck people turned real again!" ~ Out At Home
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