Ooookay. What on earth is a baku jar, and why would you want to give up a power level to use it? And what's with the spirit totem, and how do I get one?
Jocks may pick on us poor nerds, but it's us who turn out to be the doctors tending to their sports injuries. Ironic, no?
Nov 4, 2005 1:36
You use the BakuJar to capture the Totem in Crystal Survival mode. As far as I can tell the Totem doesn't do anything at the moment but I may be wrong.
Going down to the 'Power level' topic will probably help a bit more than this.
[Editted by Michael on Nov 4, 2005 1:39]
Nov 4, 2005 15:14
Yeah, I bet all you confused blokes are missin' those pointless Dream Journal updates now, aren't'cha?
Yeah, right now, it does nothing. I mean, it could do something, but since I don't have the Spirit Wall configuration up yet, it simply cannot.
You would want to spend a Power Level on it 'cause this is the reason you even have Power Levels in the first place -- to gain Totems. Aside from that, you just horde them in order to increase in game power in the form of maximum spirits summoned and number of Big Shots allowed.
The Spirit Totem alone does nothing. When combined with one of the other common totems dedicated to each type, it allows you to configure your Spirit Wall with a combination of those totems. For example, Spirit Totem and Dream Totem allow you to add Dream Spirits to your Wall, Null Totem and Spirit Totem allow you to add Null Spirits, and so forth.
Once you get them, you have them forever. The off-line version has that feature, as well as the Dream and Nightmare Totems in the same puzzle.
The Baku Jar's only significance is that the Baku is a Japanese monster known for devouring dreams, particularly bad ones. The Jar drains a totem of its essence and essentially becomes a copy of it, allowing you to use whatever power it grants. The same principle applies for taking the Big Shot of another dreamer in Battle Mode, which is why I even made that mode in the first place!
The only thing that I even still need to do is draw the Totems (plans already made, and it doesn't take much time to make or scan inch-by-inch drawings) and program the Spirit Wall editor... which is undoubtably the hardest thing I am going to have to make for END in a long time (since just about everything else has been coded for END since before the game's debut, just... never released ).
I do not know how difficult this thing will be to program -- prolly not at all. It is just trying to dream up an interface to use for this crazy thing that's going to be the hardest. I mean, a good one... that won't result in a flood of new threads...