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Forums :: Reality's End Classic :: Question on Html, or Scrips...

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yo_hi

Posts: 26
Member #220

Feb 8, 2005 16:33
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  Now that I’m back, I am thinking of re-creating my website for the gym, as well as an rp-page for my dragon. The only thing is, I was wondering if any one either
  A- Knows the script and the likening to have an image, and only select a spot on the image to be your link
  B- Know a good html-script book I can consider reading for the propose of the link and image.
  C-know a program, bought or (hopefully) a free downloaded that would aid me in this?
  
  If you do and can take the time to maybe tell me (in e-mail or reply to this post) that would be so wonderful..
  Yes I will use spell check on my site, as for now... sorry X-x
  
  
  [Editted by yo_hi on Feb 8, 2005 16:34]
Ash10

Posts: 435
Member #3

Feb 12, 2005 8:19
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  If you just run a search through google for an "HTML Tutorial", assuming I spelt it right, you should be fine. There is plenty of tutorials out there to get what you want, if I am understanding your post correctly.
  
Memeber of Derelict Studios
Ishamael

Posts: 140
Member #142

Feb 12, 2005 11:49
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  <IMG SRC="*.*" USEMAP="#map" BORDER="0">
  <MAP ID="irrelevent" NAME="map">
  <AREA SHAPE="rect" COORDS="x1,y1,x2,y2" ALT="mouseover box thingy" OnClick="javascript:window.open ('*.*')">
  
  
  That's part of an Image Map directly from my rel gym, editted so that it doesn't give anything away...
  
  First tag...duh...it an image
  Second tag: creates the image map (I've never needed the closing tag, not sure if it exists. I've only ever needed 1 image map per page, so...)
  Third tag: defines the link area (rectangular shape) with top left coord being (x1, y1) and the lower right coord being (x2, y2). I guess you could make it anything you want, but the above formation is standard. make sure you use opposite corners of the box though. With circles and other non quadrilateral shapes, it will have the biggest possible shape within the square defined by the 2 ordered pairs. The ALT thingy is merely what you want the message to pop up when you mouseover it, like when you mouseover the images in Mint's sidebar menu. javascript:Window.open is just like using "href," just with a lot more options. Actually, unless you plan to do fancy stuff like making popups with it, using window.open is kind of like using a scalpel to peel a banana: it works, but its a bit overly precise for what you're using it for.
  
  Anything I missed or screwed up on explaining, call me on it. If the code doesn't work, then...you're a moron or your browser is...because it works on my comp. Tongue
  
"We're making the right decisions to bring the solution to an end."
  --George W. Bush
  
  
  [Editted by Ishamael on Feb 12, 2005 11:50]
MintMan

Posts: 4061
Member #1

Feb 13, 2005 11:54
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  Now that you mention it, I did make a script for the new Shadora game that is pretty much an HTML page you can use to get an image and make an image map out of it.
  
  Of course, there is a bunch of other junk in there to convert the stuff into a world map with neighbors and all sorts of other crazy junk, but the coordinates are definately there for a rip. I should get that and post it here....
  
"'You look slinky,' I said to her
  "At the top of the stairs." - Emo Phillips
yo_hi

Posts: 26
Member #220

Feb 15, 2005 22:51
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  Thank you, sorry i didnt respond in a bit, school is killing me, i started a main layout thingy for my site.. i just have to get back into the swing of html..
  but yes thank you for the script.
  
  
Let your mind fade all that I say
  Into the world of make believe
  Where petty things become reality
  And the end is the new beginning.
  
MintMan

Posts: 4061
Member #1

Feb 16, 2005 24:25
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  Connectivity
  
  You can ignore the whole thing about terrains. It will have a lot of stuff you will never need to use, but it is pretty good for making a quick image map.
  
  
  Just get an image off your hard drive (you may be able to provide a hyper-link; I do not know) and update the map.
  
  Click on the map the borders of the areas you want to be clickable. If some regions share a common border, there is no need to add more than one coordinate for them. As you click, you will notice pink dots (chosen for contrast) appearing on the image itself.
  
  When you are done with the borders, you can start clicking to define the areas themselves. As you click on the previously-specified coordinates, they will turn green. Once you close a loop (re-click the first in the region), all will un-highlight.
  
  By clicking "Get File", a bunch of stuff you will never use will appear, but also the coordinates, easily recognized by the fact that they are a bunch of comma-separated numbers.
  If you give a name (next to the useless terrain box) to each region, you may have an easier time later.
  
  
  It should work for any browser, too. Tell me if you have any problems.
yo_hi

Posts: 26
Member #220

Feb 17, 2005 19:54
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  thanks for the script yo, i didnt know it but me mom's bf had a program on makin website so i'ma gonna check that out and see if it can just do the scripting that i'm to stupid to do for me..
  
  hehe.. and then i'm going to figure out how you guys are tellin me to do it..
  
  *sighs*
  
Let your mind fade all that I say
  Into the world of make believe
  Where petty things become reality
  And the end is the new beginning.
  
Blade

Posts: 366
Member #99

Feb 20, 2005 4:11
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  Well I don't know how much you know but.
  www.w3schools.com
  is good for html and stuff. I'm assuming you know a bit from prior posts...anyway good luck!
  
Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming....
  *Woah! What a ride!* !
  
  
  [Editted by Blade on Feb 20, 2005 4:12]
yo_hi

Posts: 26
Member #220

Feb 20, 2005 10:16
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  thank you blade ^_^ ill check out the site
  
Let your mind fade all that I say
  Into the world of make believe
  Where petty things become reality
  And the end is the new beginning.
  
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