Necrosaro's back? Who cares where you post it! This is the greatest news ever! I mean, he was only the greatest compiler of raw data and a forerunner to such things as Azure Heights, Pokemon Daily, and Marble Palace.Yes yes, this can fit into this post quite finely...
MadGoblin
Posts: 1515
Member #2
Jan 30, 2002 6:08
So, is anyone else gonna get on KK's back for doing a complete 180?Anyhoo, it's great that Necrososososo... so... is back! 'Specially since White Cat's GSDex crashed and burned a while back...
Ash10
Posts: 435
Member #3
Jan 31, 2002 16:36
Well, see I was planing on trying to make a Pokemon Battler so I could just finish a game. So I was surfin on Azure and found it. But, as you might have seen, it doesn't have everything back quite yet. Some stuff is still missing.Experence the Game!Game Station
Camo
Posts: 1609
Member #5
Feb 4, 2002 1:47
Just wondering has anyone besides mintman ever created a interactive game or of the such totally original (I wouldn't classify REL cause it uses pokemon but BD is 100% RE!) Just wondering?I am lord of the lair my lair Owner of the Happy gym
MadGoblin
Posts: 1515
Member #2
Feb 4, 2002 13:31
I can guarantee you that others have. The problem is, most of them prolly ain't that good. :/Mint has a knack for programing, and a lot of so-called programmers fall short of his talent even though they have been properly trained in the field.Funky, ain'ts it?
Ash10
Posts: 435
Member #3
Feb 4, 2002 15:15
Yeah, other so called programers, which would be me. See, I am too young to get the full programming thing going. I get easly off the topic and I am surfing. I need to pay more attention to what I am doing. I have plenty of games, or game ideas like Interactive with tottaly new characters. The problem is releasing the games complete...Experence the Game!Game Station
MintMan
Posts: 4061
Member #1
Feb 4, 2002 15:37
Mint Man fields the question.To say that I have a knack for programming would be a lie. Technically, I suck. There are those my age (and younger) with far better programming talent than I (largely due to the lateness I obtained internet access coupled with a sucky computer and poor area for learning these kinds of things early on in my life).One thing I do have is a knack for making games. It's not so much programming them, but getting the mechanics of the game done in a timely and enjoyable mannerNow, on-line, there are tons of games that many would classify as better than the R.E. Games. Of course they are; they don't use JavaScript. As far as straight JScript is concerned, there is little out there beyond Bricks or Tic-Tac-Toe. People don't wish to expend there time into a free game if they've got the talent to do more. I, however, don't care and will freely squander my time into limited resources for great effects.
Ryuujin
Posts: 176
Member #11
Feb 4, 2002 15:50
Addressing those above excluding Mintman (although he can listen in):Well, you see, there are programmers, and there are programmers - the languages itself aren't that hard, in fact programming something as complex as REL isn't IMO hard, it's both time consuming (Don't expect you to have completed your dream by tommorow) and there is a certain degree of mental logic you need to have, you need to be able to pass variables about, decide what data needs to be stored, what can be flushed, when you need it, where you need it - and then how to use that data creativly within the program.Storing someone's username and profile fields to a file isn't hard, loading it back up isn't hard, or even displaying it for that matter - it's all easy stuff. But displaying it in a from that will attract somone's attention, get somone to interact with it, etc.At it's lowest level for example in RE League during a battle, the program calls your profile up, gets your creature stats, then feeds them through some fairly complex JS/CGI scripts, gets the changed numbers, then saves them back to the profile. All you basicly did was change a few numbers and then store them for changing in the future. But Minty gotyou to go through that simple routine by making the changing of the numbers INTRESTING, by tying them in with a Pokémon and it's stats, and putting the feedback forms so it caught you imagination.Its that ability to get a bunch of simple numbers and commands, and bring something to life from them that makes a good programmer, not the ability to type out generic codes (which lets face it anyone with the right training can do)
Camo
Posts: 1609
Member #5
Feb 5, 2002 16:46
Wow, well one of my mates created this cool space ship war game on our school server a couple of years ago, that was hell sweet, and he wants to do Necosanguin with me, and another one of my mates who does a bit of Java. Ash 10, you sound more like me, a designer, I cannot programe for sh*t but I think the reason this guy likes my ideas is how f_cked up some of my ideas are, what I mean is never been used, but of course, some have, its pretty much impossible to make a 100% original game, but ours will be around 85% or 90% original.I am lord of the lair my lair Owner of the Happy gym
MintMan
Posts: 4061
Member #1
Feb 5, 2002 17:25
A school server is just what I need.That's why I can't wait 'til I go to college. Toledo has a sweet computer department. I'll actually be able to *gasp* port C games instead of making ones out of a web-based language! Actual games! Just what I've always dreamed of!
writer77
Posts: 409
Member #4
Feb 5, 2002 19:36
hmmm... the time for me to say this is a bit late, but I'm sort of a programmer. Only know JScript though. My only resource was Webmonkey, and I couldn't ever understand their explanations for CGI (and, also couldn't manage to get through the sign up process for F2S, or even VirtualAve for some reason, so I couldn't fiddle with it like I did JavaScript) But I'm with Mintman on one thing, it takes alot of time to do this stuff. I have so little patience, that I haven't actually finished one really super cool game, but I have about 7 or so small games.
VinnyD
Posts: 443
Member #9
Feb 5, 2002 21:19
Well, you all suck crap, because I'm just getting into javascript, and the fact is, it's hard to learn because I don't wanna learn variables, I wanna make games!!! I mean the basics alone are easy, but tying them together is boring. All I've learned is to make a pop up window and prompts.(you can see my one javascript feat on my site http://www.angelfire.com/gundam/vinnyd/index.html ) so, I need some help at making cool J-script games. If I could learn that, my game would be great as I'm good at doing ummmm, that stuff. ***Unrelated (well somewhat related) Note: Why did those guys at AH, or whatever, take apart pokemon???!!! I mean take apart FFVII!! For god's sake!!! Even VIII or IX or X!!!***Note end of useless post.
MintMan
Posts: 4061
Member #1
Feb 5, 2002 23:34
They didn't do that because that is all old news. The Final Fantasy algorithms have been out there for a long time now. Moreover, no one cares about them. I mean, who cares how much your spells and attacks will do? There is always some ultimate summoning that makes everything else obsolete anyway.For Pokemon, you actually fight other people, making knowledge of game mechanics a definant edge.And programming the game is half the fun! Sure, it causes many a heart attack, but who'd go into game creation without expecting to do some work along with it?
Camo
Posts: 1609
Member #5
Feb 6, 2002 3:07
I must admit, if games were easy to make, there would be too many games.But, gotta ask a bit, what you guys wanna see for free?2D animated multiplayer online original stat building game is what I wanna see. So far I havn't seen it, well not for free.I am lord of the lair my lair Owner of the Happy gym
Ryuujin
Posts: 176
Member #11
Feb 6, 2002 6:01
Just curious Vinny,How the heck are you gonna make a game without variables?
Camo
Posts: 1609
Member #5
Feb 6, 2002 6:55
Hey, just wondering if any of you guys could check out a pic of my first idea of a charicter for a game.http://sphosting.com/cameronslair/images/necosanguin/char01.jpgI am still up for updating him.Hehe, variables is one of the reasons I said programming aint for me, god damn I hate maths :PI am lord of the lair my lair Owner of the Happy gym
Ash10
Posts: 435
Member #3
Feb 6, 2002 14:58
Why would you say you hate programming because you hate math? The bloody computer does the dirty work of the math and such. You just plop the numbers in to make the computer happy that it doesn't have to figure the numbers out. Your pic might be ok, but I hate pics that use paint to color them.Experence the Game!Game Station
Ryuujin
Posts: 176
Member #11
Feb 6, 2002 15:07
Well you have to know SOME maths, it was only a few days back I found myself wishing I'd paid more attention at school (well out-of-school-ed') when I had to go rifling through all my old maths textbooks to go find the formulae for getting an X/Y co-ordinate, based on an angle (for things like circular motion/plotting movement based on 360 degrees rather than up/down/left/right)......now I have a theorised set of forumale for making a full 3D terrain renderer with ranged poly-reduction, and full 360' velocity based movement......shame I'm too lazy to learn Direct3D or OpenGL to turn it into something because it'd make a great engine...
writer77
Posts: 409
Member #4
Feb 6, 2002 18:33
You have to know a good deal of math to do this. Not stuff like knowing yout times tables and how to add and other stuff, but it helps to have a basic knowledge of algebra to help you out with stuff. As for graphics (someone mentioned graphics, right?) I'm very crappy at that kind of thing. I have no drawing ability. Never have, and more likely than not, never will. Which, if you've been to my site, you would know, as none of my games use any images at all.
MintMan
Posts: 4061
Member #1
Feb 6, 2002 23:47
Drawing skill ain't needed for makin' games; you just gotta be able to make the graphics. It doesn't have to be drawn out; you can use a computer to make a 3-D image, or you can use one of those neat little things that traces real-world objects into polygons. Wild stuff, but expensive, of course.And Camo: no graphic that uses MS Paint lines will ever be good. I'm sorry. It's a simple law to life.OpenGL is a bugger to learn. After I read my 3-D programming book (which I thought was supposed to be all about OpenGL since that is how it was advertised -_-') I looked up OpenGL... and got entirely lost. I'll make my 3-D stuff the long, hard, slow way thank-you-very-much.Math does come into a lot of use in programming. The variable thing has next to nothing to do with anything difficult. I mean, it is not as though you are solving for the variable (although that may very well be the case sometimes if you so choose). The real math stuff comes in hard-core when you get into 3-D graphics. You need Calculus and all of its deriving goodness to do a lot of that stuff (supposedly, but I can see many ways around it). Then there is all that stuff like dropping normals and intersections of planes in 3-D space and a slew of other nightmares designed to make our lives more annoying.
Yee-haw!