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Forums :: Battling Dragons :: Camo's thoughts of wisdom

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Camo

Posts: 1609
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Sep 7, 2002 6:27
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  I was just thinkin bout something, and thats an auto accept thingy in BD, for instance, I been waiting all day for Ash10 to get on and accept this battle so my Dragon can smear Ash10's against a wall and eat out its inards.
  I dunno how this would work, but I guess it could be set up similar to the search eg...
  
  always exept battles agains
  
  Min lv (10)
  Max lv (15)
  
  ( ) Nidhogg
  (x) Hrimfaxi
  ( ) Monoceros
  (x) Basilisk
  ( ) Kamaitachi
  
  ok pretend those ( ) are little boxes, now if this is how it was set, say a hrimfaxi or Basilisk between the level 10 and 15 challenged me, it would automatically accept.
  This would be handy for people who cannot get on, and I think would be handy. But then again, hehe, its been a long time since I last thought up somethin for BD.
  So is this a not doin it, I'm doin it. or an I'm too lazy?

MadGoblin

Posts: 1515
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Sep 7, 2002 8:50
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  I remember this being brought up before (either on this forum or in person). There's some complicated reason as to why MK18 doesn't want it done... that, or it's as simple as "I want my dragon to get more powerful! The infedels must come to my site non-stop, going to the main page, feeding its power! MwahahaHAHAHAHAHAHAAA!!!" That, or, you know, something that he actually said like keeping players active so they won't just fade away from the face of the earth.
  
  Frankly, I like the idea. ... seeing how I thought of the exact same thing long ago, how couldn't I like it?
Lair of Mad Goblin - Home Lost Soul, a far from average Pocket Monster Fanatic Fiction, and my personal brand of home grown insanity...

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Cheetarius

Posts: 353
Member #10

Sep 7, 2002 11:13
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   I think the heading of this post should be re-named. Wisdom is too strong a word when used in reference to Camo.
- Cheetarius Gryffith, Saphire Leader
MintMan

Posts: 4061
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Sep 7, 2002 14:59
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  Hey, I never thought about limiting what could instantly be accepted before.
  
  Originally, I was opposed to the idea because then technically, someone could stop playing BD and they would still be getting all sorts of challenges; they'd be like some sort of punching bag.
  
  Before this post, "Camo" and "wisdom" said with the same breath would be contradictory, but this is a really good idea.
  Still, it presents the problem that I would have to reduplicate the battle script. Also, people could just enter in a really high upper bound (those idiots who don't care what they do ever) and disappear, thus recreating the punching bag effect.
  
  The only real reason such a thing could not work is.... Artificial Intelligence. If you were instantly accepted into a battle, your AI would not be set -- for either player! Usually, you challenge, set your AI, have your challenge accepted, and then have your opponent immediately set his or her AI. The person could not check their e-mail for a day and run off of standard AI for the first half of the match, using Shells against a Jabberwock egg or the like! Good idea nonetheless, but a little too flawed to implement right now.
  
  
  Seeing as how we're throwing ideas out in this post, why don't I say some passing fancies of mine and chuck in some pros and cons, eh?
  
  One thing I thought of a while ago was a Tag Team battle thing. You would have to go to a special page (much like the challenge page) and fill out your user name, password, and the name of a BD friend that you would like to pair up with. If the other accepted, you would be able to participate in tag team battles. When a member challenged someone, and that someone had a tag team partner, too, they could opt for the match to be tag team.
  And now the problems. BD is meant to be one-on-one, so this would require massive code remaking; one-on-one could not run off the same script as two-on-two. Also, you'd need four confirmations for battle to begin. The four members would also have to have a span no greater than five levels difference. Partners would also need a way to communicate their plans, if any.
  This would, however, finally give all-effecting spells to work in something more than the RPG. You could also use supplimental spells more. One of the creatures on a team could attack both enemies like mad while the other powered up.
  The chances that you will see this in the current Site Battles of BD are slim. I did think of this idea for something else, in which it is highly probably to definant that you will see this.
  
  Lack of an RPG is really getting me ticked. I've been working on it forever. To use it, I'm thinking about making transient minigame things. This would be great, for you could get some training in, use your character.... maybe get some XP. However, this does have downsides, no matter how small. One is that I would have to periodically change what miniquests were available. I would also need to make some more enemies, which could be seen as a good thing too. The final isn't really a downside as much as it is a problem: I'd need something worthwhile to get from the minigames.
  
  Hello Runes. I've wanted to use Runes for something in BD for a long time now. I even have at least ten made-up monsters for a game I kicked around called Rune Casters (thought of it a long time ago when I went to this Korean quiz site -- I occasionally just draw random things in the edges of my notebooks for if I ever do make this game). In either case, Runes would be an excellent addition to BD. They would be hard to get, but unlimited in supply. For those of you who do not know, the Futhark Runes were the alphabet for the Vikings. The Norse believed that writing contained magic powers, and Runes were employed in battle and in life. There are twenty-four different classic Futhark runes, each with its own meaning, numeric value, and element. I would think that you could actually opt to use one of your Runes during battle. It would take no magic to do so, but it would consume a turn (most likely a shortened length of time, tho'). Creators of creatures could even make alternate appearances for creatures under the influence of a Rune (no matter what stage a creature was at, it would only have one Runic form for either a specific Rune, a group of runes, or for a specific element of them). A creature would most likely receive a status boost when employing a rune, and also some additional effect. For example, when employing the rune Dagaz (which looks like |X|), a creature's magic consumption would increase by ten percent or so, increasing the base power of every spell used by that amount as well. Runes could also effect what the normal attack of a creature was -- or even if it had a normal attack any more. Runes would also be a sort of puzzle, and using certain runes against others would give you an advantage. The easiest system for this I can think of is to use the elements in their most classic form: Air hurts Water hurts Fire hurts.... Earth. Yes, that's right. Why? Elements are made up of four things: Moisture, Dryness, Heat, and Cold. Fire is Hot and Dry; Air, Hot and Moist; Water is Cold and Moist; Earth, Cold and Dry. Fire and Air are friendly elements as are Water and Earth according to classic description. Thus, this gives every element the choice of two other elements it could be strong against. Since elemental affinities are determined by their temperature (both Fire and Air are warm; Earth and Water cold), that should determine the order of things. Warmth defeats Cold, right? If that's not enough for you, just use one combination. Water should always defeat Fire. Thus, Fire has only one choice in what it could hurt (it is friendly with Air and it cannot hurt the element which hurts it) -- Earth. Earth then has no choice but to hurt Air, and Air no choice but Water.
  
  The last ideal I'll throw out is something with no repercussion or any real reason for mention, and that's new messages during battle. Instead of "was wounded by," things like "was mortally wounded by" or "was slain by" will appear. This of course would be determined by how much damage was done percentage-wise to the max life of a creature. That'll make battle logs a bit less monotonous to read.
  
  Whew Long post.
Camo

Posts: 1609
Member #5

Sep 8, 2002 1:12
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  The creator has ideas I didn't think such a thing ever happened!!!
  
  and this may have been answered in the massive Mintman post (I gave up reading it after a couple of paragraphs) but with tag matches, could you a few of your own creatures in a tag match if you have no friends?
  also somewhere I asked about being able to use both beasts at once, I dunno if it was replied to or deleted, I cannot find it...
  
  You seriously thought of that before Gobbo? Does it make you feel sad that we both shared the same thoughts?

  
  
  [Editted by Camo on Sep 8, 2002 6:30]
Ash10

Posts: 435
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Sep 8, 2002 8:21
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  If Camo and I tagged teamed, we could rule the world! Except for MM....and maybe MG...
Experience the Game XP The Game
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MintMan

Posts: 4061
Member #1

Sep 8, 2002 15:50
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  You are at any given time only able to use one of your creatures. You may switch between your two creatures in between fights, but not during. You may also not have two creatures displayed on your site at once. I am thinking about making some sort of function that shows an archive of all successfully raised creatures, but such displayed creatures would not be able to be challenged or gain experience.
  You wouldn't be able to tag with your own creature either. Using a creature that isn't in the primary creature slot causes so many coding problems it isn't even funny.
MadGoblin

Posts: 1515
Member #2

Sep 8, 2002 17:14
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  * commits the honorable heri-keri for having a mind in like with Camo's *
  ...
  * realizes that he lacks the ceremonial diaper necessary for the ritual, so gives up like everything else in his life *

  
  
  Seriously, tho', about that Tag-Teaming. Here's an idea to be kicked around (even though KK saids no):
  What if it wasn't the tag-team as you are thinking about it, per say, but more like a battle royal between two top players. I'm talking special tournaments. Huge, elaborate contests where people with three or four level fifty (that's maxed out, people) familiars duke it out with another of equal caliber. Obviously, this would not be able to be done any time soon, but once the RPG comes out, levels should soar. Since experience wouldn't be able to be gained (max level does mean no more room for exp), special, limited prizes would be handed out, like that Spectral spell I was recently awarded! * pulls scroll from no where and caddles it * Ain't it great? Huh? Huh?
  Really, though, is this a good idea, or am I truly in league with Camo :\
  
writer77

Posts: 409
Member #4

Sep 8, 2002 23:01
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  *has just got around to reading this post*
  
  To be completely honest... I read the title of the post, and I immedietly started laughing. Then I stopped, 'cause I thought maybe someone had hacked Camo's account. Nonetheless, I entered cautiously into the post, to find that Camo had mentioned something that was.... how can I say this... not stupid? Wait, no. That's too harsh. Useful? Same thing I said so long ago, but he actually backed it up with good ideas and whatnot. Crazy....
  
  As for tag teams... you could just make it like this:
  Okay... let's say Ash10 and Camo team up against two imaginary people... JoeBob5 and JoeBob6. Okay... Camo and Joebob5 set up the battle originally, so they start the fighting off. Camo, relentlessly using Shadow Burner against poor JoeBob5 ended up killing him in the second round. Now, Joebob5's out o' the match, and it's up to Joebob6 to reclaim the victory. JoeBob6, having a speedy Kamaitachi, manages to dodge all of Camo's attacks, and pulls through a close victory, in which Ash10 takes Camo's place. JoeBob6, already almost dead, loses quickly. The Javascript figures out the total XP from the two Joebobs, and splits it evenly among the victorious Camo and Ash10, then does the same for the Joebobs. See? That shouldn't make the coding too complicated, right?
Endless Horizon: http://www.angelfire.com/rpg/verdegym
  "It looks like I'm going to die as I have lived.... completely surrounded by morons!"
  -Bl. Mage
Camo

Posts: 1609
Member #5

Sep 9, 2002 6:19
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  Why the hell does everyone think me and Ash10 are gonna team up? I mean, I got nothing against him, but I believe Rippernomercy may have a problem with Grasspoke, the past few days they have been constantly beating the living s*** outta each other, and now you want em to team up??
  
  Well I guess you oughta have like another status, it would be heaps hard to make, like how well 2 beasts are together, for instance, it would decrease if they had a fight, and increase with every tag battle, I suppose it could be displayed everytime you search a beast, providing you had a cookie thing or somthin, also, when you look at a beasts stat, it should say its best ally and its worse nemesis.
  
  this would stop people being friends, and constantly battling each other, then deciding to team up. This may sound s***, but makes more sense then say Princess and Bowser teaming up to fight yoshi and one of those gay cannon blaster under water thingys from Mario World.

MadGoblin

Posts: 1515
Member #2

Sep 9, 2002 7:18
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  Actually, we were all to lazy to read KK's post, but he directly told me: "Tag-team battles, in no way, can ever be done. It's one-hundred percent, frickin' impossible due to the coding and game physics of BD. Stop trying, moron, stop!" Afterwards, he copiously beat my head with a wooden flog, and I hemeraged for hours on end.
  
  The morale of the story? ... I like stories!
MintMan

Posts: 4061
Member #1

Sep 9, 2002 16:10
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  Writer's idea of having tag-team battles just two creatures replacing one another rather than fighting at the same time could work, but why? It would be nothing more than a vehicle of experience for weak players to leech of stronger ones. Nothing much more could be accomplished through that than through two normal battles. A little more, but nothing worth the epic of coding tag teams.
  And I didn't say it was entirely impossible to do tag team battles; I gave it an out. Where did I mention it? In my gigantic post Good luck trying to find it, suckers!
  
  Grasspoke and Ripper sittin' in a tree
  Dying 'cause it's perdii
-- wait, that ain't good
  I guess people always pair you up since you were the highest level Nidhoggs (that someone else was capable of fighting ). Also, two Nidhoggs would create quite an unstoppable force.
writer77

Posts: 409
Member #4

Sep 9, 2002 22:18
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  Actually, I used Camo and Ash10 as partners 'cause Ash mentioned it. Either way, while we're on the topic of double battles, do you think you'll do it for the Ruby/Sapphire Pokemon RE League? I mean, if you don't know, that's the new battle mechanic, or so I've read.
Endless Horizon: http://www.angelfire.com/rpg/verdegym
  "It looks like I'm going to die as I have lived.... completely surrounded by morons!"
  -Bl. Mage
Ash10

Posts: 435
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Sep 10, 2002 7:44
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  Hey, Camo, there is always room for friendship???
  
  *Grasspoke goes, sits next to Ripper*
  *Pulls out a knife and stabs him*
  
  or not....
Experience the Game XP The Game
Forum Moderator at CnC Detonation
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MintMan

Posts: 4061
Member #1

Sep 10, 2002 13:12
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  Ruby/Sapphire has a certain battles which use two Pokemon; not all of them are like that according to the screen shots.
  There are some that are one-on-one and others that are two-on-two.
  And if it's in the battles of the game, I'll have to program it.
Camo

Posts: 1609
Member #5

Sep 12, 2002 2:52
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  Ok, you wanna sit down next to him and pull out a knife.... C'mon, who would actuaslly go sit down next to a giant beast and pull out a knife and begins stabbin???

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