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Welcome to Reality's End. This site is devoted to the many things that are my interests (screw whatever you like), the games I make from time to time, and some community writing efforts. Most things here are phantasy and scifi, so if that isn't your cup of tea, then you are at the wrong place, friend.
New Artwork Nov 7, 2011
Never: Take One: The few good parts of that place which we shall never speak of again have congregated into a little rebel community. I decided to draw them, despite the fact that most of them have no sort of character (the avatary kind) whatsoever.
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Dream Land Java Dev Log (Jan 15, 2011 24:20)Linux Sound (ALSA) and Java: If you look around this great big Internets of ours, you can find endless stories of people complaining about the ill-suited combination of Java, Linux, and sound. I originally set out to fix just my applets, but I think I came up with a way to get ALSA to play nice with all Java I run -- and you can, too~!
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Wow, was it a year ago when Bimblesnaff splintered Key of Ages? For those of you unfamiliar with my attempt to create a canon Battling Dragons story, it suffered the same problems a lot of larger, older stories do.
For those of you unfamiliar with writing splinters, it means the same story that has been written since March '06 has essentially become an entirely different tale, sharing only the very beginning with its predecessor. Anyone interested in writing should check it out. Not like you can mess it up any more than the original, and hey, if you do, there can always be a third splinter.
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This was originally scheduled to be the summer-smash hit until the ubiquitous stuff happened. Oh, that wacky anniversary RE curse~!
This is still comin' out, tho', even if a li'l delayed. After all, if it is one thing that RE does time and time again, it's make games that'll ultimately be ignored~!
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- Saturday, New Year's Eve
- There is stuff going on around here, but I keep getting tied up with unfortunate necessities like getting a new job. Still managed to get some more done for Plush, tho', including loading levels from an XML file. The idea is to make user-generated levels (don't worry, not with raw XML) a very real possibility.
- Wednesday, the 30th
- I sorta did this a while ago offline, but I have finally uploaded a different page format (server-side, that is) for automatic headers and footers. It was sort of ridiculous to parse an entire page when only the first and last lines ever have any variability. This also fixed some pages I accidentally broke when I moved into the embedded Perl instead of SSI. Whoops.
- Monday, the 19th
- Avast, me hearties! 'Tis that time o' the year againe to gum like an ol' scalliwag! I know I've celebrated International Talk Like A Pirate Day before on this site, but I often forget this favorite of my fanbase. That, or I misplace or otherwise botch the code to get it out and up in time. Well, no more! I gots meself a handy-dandy Perl module to Swiss-army-knife the translations in with nothing more than a simple include. Ah, Perl. Is there anything it can't do? So, no excuses for me from now on.
- Sunday, the 31st
- Welp, I have actually been working on the new HTML5 project, now codenamed Plush. I was kinda worried that I did not make enough visible changes to seem like anything changed at all -- until I played the previous version up at this site. Yeah, I think things are coasting along.
I need to get a feed up for this thing and possibly a dev log like I did for Kirbj (since that worked wonders for interest in that project~!). If I don't sink more time in trying to get that stream attack to look just right making a different HTML5 game with this engine (which, I of course, did~!), there should a fully playable -- if short -- game out in a month.
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